Warriors Wiki talk:Charart/Tweak Page

=Discussion= Take it to the discussion page

=For Approval= Take it to the approval page

=Tweaking=

Poppyfrost (K) - Redone
Colors picked from Sorreltail's kit Moo (talk) 08:24, October 10, 2019 (UTC)

Could you dull the shading tint some, and maybe smudge the blotches a bit more? 19:04, October 10, 2019 (UTC)

Sure! I just cant get on my computer for a few hours! Moo (talk) 23:36, October 10, 2019 (UTC)

Reuploaded Moo (talk) 06:53, October 11, 2019 (UTC)

There should be more variation in the dapple size and shape, and the patches should be sharper than what you've currently got too - if you'd like I have sorreltail's warrior file handy (which is the master design/colours)

I dont think i know how to make them sharper and still looknatural... Moo (talk) 22:18, October 12, 2019 (UTC)

Just give it a go, it doesn't hurt to just just try it - after all, this place is for constructive criticism so we'll be able to help you to get it looking right if it needs it. Again, I can offer the file I mentioned above that might help getting it to look right.

Thanks! '''Reuploaded! Moo (talk) 08:42, October 13, 2019 (UTC)'''

The patch placements have some differences from Sorreltail's kit, notably on the face/bum etc

Frogtail (A) - Redone
OA is Icy; redone to remove mottles. -- 23:42, October 10, 2019 (UTC)

your source is a little confusing, maybe remove the section going across the flank, and it should be all good? maybe also define the depth just a little bit on the face, and neck area

Fixed -- 21:25, October 11, 2019 (UTC)

Until/if you can get that other nom to pass, this needs the texturing the rest of the set has.

Fixed -- 22:15, October 12, 2019 (UTC)

Try to even out the texture - seems uneven with lines of it ending at somewhat random points, which results in it looking a little blotchy.

Fixed Ahh, so much better. -- 18:15, October 13, 2019 (UTC)

Smooth and even out the shading - the varying opacities of it seem to make it also look blotchy.

Fixed -- 00:17, October 14, 2019 (UTC)

Define the lightsource? I'm having trouble seeing it on the shoulder and forelegs. 02:35, October 15, 2019 (UTC)

The lightsource is this, without the crossing haunch shading. -- 02:43, October 15, 2019 (UTC)

the base colour looks a little darker than the warrior on my current screen? also im not sure how that source works, but, is a little conflicting with/without the haunch shading - but now knowing what source you are using, define the light on the muzzle because in the pic you linked, its a lot clearer and same with the light on the legs.

Fixed I added back the crossing shading to make the source less confusing. -- 00:11, October 16, 2019 (UTC)

Tallstar (D) - Redone
color picked off the image directly 03:56, October 11, 2019 (UTC)

Should he have the white paws and tail-tip? I know the image doesn't have them, but he's still described with them. 04:37, October 11, 2019 (UTC)

Also, he needs a long tail. 04:39, October 11, 2019 (UTC)

Adding on - he's also cited with a white tail tip

Brighten up the white; he doesn’t look black-and-white at all. ​​​​

reup will add long tail and fix other issues when i come back from class. also, this is what happens when you solely match his image and ignore his description... 12:24, October 11, 2019 (UTC)

Smooth the tail tip and new paw whites slightly; seem a bit sharp

Tallstar (Lo) - Redone
OA is Skt; redone to match official art. -- 22:19, October 11, 2019 (UTC)

Maybe smooth out the lineart towards the tailtip, and brighten the white up to match the deputy above?

Fixed -- 22:42, October 11, 2019 (UTC)

The hind paw furthest from us needs to be white to match the deputy. 23:14, October 11, 2019 (UTC)

Fixed -- 23:19, October 11, 2019 (UTC)

The patch style doesn't seem to have the same sharper/smudgy thing the deputy has going

Fixed *intense screaming in background* -- 03:32, October 12, 2019 (UTC)

The base colour here seems darker than the deputy, which has a more bluish/greenish tint from the colour pick.

Actually sorry I just can't read colour it seems, if you add highlights maybe, it might help match the base colour better

Fixed No need for highlights- just some hiding layers, colorpicking, and switching base colors appears to have done it.

So sorry for the amount of comments, but, the colour still seems off to my eyes? It might be worth asking Burnt for the deputy file, it might help? I was colouring picking the dep before it was giving me those green/blue blacks I mentioned in a previous comment that I said to disregard, but, I think it might actually be right?

Fixed There we go... -- 01:48, October 13, 2019 (UTC)

I have the deputy's file and there's no texture. there's only some on the white. also, there should be some white on his chest

Fixed -- 02:41, October 13, 2019 (UTC)

Sorry for more commenting, but the base should be much darker (0b1213)

Fixed -- 04:33, October 13, 2019 (UTC)

Smudge that white a little more? It's still a bit too soft. ​

Fixed -- 15:12, October 13, 2019 (UTC)

One of the back feet (look at the other images) is not white. He's got three white and one black.

Fixed I think I got the right leg.. bad pun Potato bad pun -- 18:15, October 13, 2019 (UTC)

White amount on the tail patches is too small; see leader for how it looks on this side, since that also reflects the deputy/official art

Fixed -- 19:13, October 13, 2019 (UTC)

The white on the face goes too high up the forehead in comparison to the other images, and the white also seems a bit duller/grayer overall, and the patches too smoothly smudged.

Fixed Those white patches are going to be the end of me. -- 22:59, October 14, 2019 (UTC)

I believe all the paws should be white? 02:36, October 15, 2019 (UTC)

I was told to remove the paw white on the back leg because it contradicted his artwork. -- 02:42, October 15, 2019 (UTC)

Yes that’s right. Paws means at least two, so three works, and that’s what the leader/dep have now. Otherwise - dull those texture lines on the white. I don’t think think it should even have it tbh. That’s probably what’s making it look gray.

(smudging style is what it appears to be on the others, if minimal texture at all; stylized smudging)

Fixed I just deleted the white texture layer. -- 00:11, October 16, 2019 (UTC)

I think the white on the hind leg closest to us needs to be on the other hind leg, to match the deputy. 01:01, October 16, 2019 (UTC)

Fixed -- 01:28, October 16, 2019 (UTC)

Mistmouse (T) - Redone
redone for matching issues - also first time using the tunneler base?