Warriors Wiki talk:Charart/Approval Page

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=Tweaked= Take it to the tweak page

=Images Pending Approval= Please use this section to put images up for approval only.

Mudfur (Alt W) - Declined
Here's my charart for Mudfur:



09:49, November 2, 2019 (UTC)

The mottles don't quite match. They're too overblurred and need to be sharper. Try looking at the old warrior for a reference. -- 13:33, November 2, 2019 (UTC)

Adding on, here are some references: this and this. -- 15:40, November 2, 2019 (UTC)

His eye color on his other images seems greener, and darken the earpink. 17:47, November 2, 2019 (UTC)

Reuploaded

There is waste floating all around the image. Remove the texture, the set doesn't have it, and define the pale belly. The mottles look better but some on the flank still don't quite match. They should be more rounded and there should be tiner specks mixed in as well. -- 23:02, November 2, 2019 (UTC)

Add depth to the shading and add shading to <--- that ear. 01:48, November 3, 2019 (UTC)

Reuploaded 10:02, November 3, 2019 (UTC)

Reuploaded removed some waste 10:13, November 3, 2019 (UTC)

Add shading to < ear  Crystie   You captured  my heart  10:24, November 3, 2019 (UTC)

Reuploaded 10:56, November 3, 2019 (UTC)

The mottles seem too rounded and uniform compared to the alt star. -- 13:08, November 3, 2019 (UTC)

Reuploaded } 21:01, November 3, 2019 (UTC)

Reuploaded added some better flecks 08:08, November 4, 2019 (UTC)

I feel like Potato's comment still stands. 03:20, November 5, 2019 (UTC)

Reuploaded 06:50, November 5, 2019 (UTC)

Reuploaded straightened mottles 06:57, November 6, 2019 (UTC)

The smaller flecks seem too large and the larger flecks are too round. They're more a flecked pattern instead of speckles and spots. The tail-tip should also be receded imo, and the brown seems too dark. This shows the belly color if you need it. I also should still have the files if you would like them, or hex codes too. Whichever you prefer. 21:55, November 6, 2019 (UTC)

I'd like the hex codes pls! 08:27, November 7, 2019 (UTC)

The flecks are #372009, the base is #a08a6c, the earpink is #78503a, the nose is #5a4333, the underbelly is #f1e1c2, and the eyes are #0b2a0d, #0b2a0d, #499851, and #bce5c1. And there's actually faint texture sparingly through the flecks at #a08a6c at multiply and half opacity ish. 14:42, November 7, 2019 (UTC)

Also, can you add a little bit more depth? The image seems a bit flat. -- W i n d s o n g   (talk)   18:23, November 7, 2019 (UTC)

Reuploaded 05:36, November 8, 2019 (UTC)

try to match the shapes and quantity of the speckeles from the star image. coming together nicely! 12:30, November 8, 2019 (UTC)

On my laptop, the layered file of the image disappeared, so I've redone it 09:56, November 9, 2019 (UTC)

Try to make the direction of shading match the direction of fur, and there is some waste to the right of his left ear. -- W i n d s o n g   (talk)   11:11, November 9, 2019 (UTC)

Define the light on the tail and legs, and define the shading depth in general.

Reuploaded 23:40, November 9, 2019 (UTC)

Maybe soften the dark splotches and blend the under belly into the pelt-- 02:02, November 10, 2019 (UTC)

Reuploaded 06:02, November 11, 2019 (UTC)

Good job, you're doing great so far! The mottles on his other images appear more textured, if that makes sense? The mottles you have here look more solid, while the others aren't so much so. If you can find a brush that appears more textured, you could try that, just try matching it to the other images best as you can. If you can't find one, you could try to go over the edges of the splotches lightly with an eraser on a very small size (1px would probably be best) to give it that texturey look, then after you could going over them just a bit with your smudge tool, if you have one handy. 15:19, November 12, 2019 (UTC)

Reuploaded thank you! 06:44, November 13, 2019 (UTC)

The larger spots are way too large for the overall pattern, and there should be more smaller flecks? 01:50, November 14, 2019 (UTC)

Smooth out the shading everywhere. 05:50, November 14, 2019 (UTC)

Reuploaded 06:41, November 14, 2019 (UTC)

There hasn't been a comment for 5 days, what do I need to work on? 06:11, November 19, 2019 (UTC)

The mottles look a bit too soft and blurry, could you try making them sharper and more textured some more? There is also shading leaking away from the line art on the back. Could you define the over all shading depth? 15:32, November 19, 2019 (UTC)

Reuploaded 04:41, November 20, 2019 (UTC)

No comment for 5 days again, do I need to work on anything? 09:26, November 26, 2019 (UTC)

I think the mottles could stand to still be a little sharper? Also, the eyes on the Star seem to be more green than what you've currently got.

some mottles in general are still in spots that don't resemble the star file much, like patch said earlier this a few uploads ago, that they're still very pencilly, rounded and solid. the pale underbelly could also be smudged a lot more. 04:13, November 27, 2019 (UTC)

Reuploaded 06:29, November 27, 2019 (UTC)

The larger mottles are significantly larger than what they should be, too. 02:45, November 29, 2019 (UTC)

Reuploaded 06:02, November 29, 2019 (UTC)

They're still much larger than they should be, for instance, the ones on the face. In comparison, the alt star, the |prior mc and |prior app may help you match the overall pattern, too. 05:43, November 30, 2019 (UTC)

There also appears to be more smaller mottles on the alts as well, and they looked to be a bit more smudged.

It's been a month, so I'm guessing it's declined. 02:55, December 3, 2019 (UTC)

Declined due to the one month limit. Sorry Sandy :( this pattern was a bit of a tricky one, you did well with where you got. We have plenty of art, please feel free to try out some more. 15:20, December 3, 2019 (UTC)

Thornclaw (Alt W) - For Evaluation
Pretty sure I'm allowed to reserve this? 04:35, November 17, 2019 (UTC)

Yes, you are! Define the shading a lot more and define the shading depth (add a thinner, darker layer of shading). -- 04:38, November 17, 2019 (UTC)

Reuploaded 04:46, November 17, 2019 (UTC)

That's better, but the shading is a little too overblurred on the chest on tail, which makes it lose depth. Perhaps define the shading depth a bit in those places. Curve the shading on the haunch, add shading to << that ear, and erase any eye shading. -- 04:48, November 17, 2019 (UTC)

Reuploaded 05:08, November 17, 2019 (UTC)

Smooth out the shading. -- 05:16, November 17, 2019 (UTC)

Reuploaded 06:09, November 17, 2019 (UTC)

Maybe smooth out the shading a bit more?  Crystie   You captured  my heart  10:06, November 17, 2019 (UTC)

Could you add a second shading layer to define the depth? Seems very flat at the moment. 15:22, November 17, 2019 (UTC)

Reuploaded 21:06, November 17, 2019 (UTC)

Could you check for any leaking shading and places where it needs smoothing? -- 21:13, November 17, 2019 (UTC)

Reuploaded 08:10, November 18, 2019 (UTC)

Smooth the shading and add some light to the front legs. 15:53, November 19, 2019 (UTC)

Reuploaded 20:47, November 20, 2019 (UTC)

Smooth the shading some more, if you need an example on how much you should smooth it, you could try taking a look at some of the approved chararts with a smooth shading style, to give you an idea, so you won't get many or no more comments about smoothing it. Having something to look to as an example can be a tremendous help. The shading is leaking away from the line art on the front of the haunch toward the front leg, and there appears to be some on both of the front legs too. Do you think you can define the light on the tail some just after the bend? It looks like there's some shading there where there should be light. Depending on how you're smoothing the shading, it can leak away from the line art, so I suggest after you smooth it you go around checking and filling in any leaky spots. 15:36, November 25, 2019 (UTC)

Reuploaded 09:29, November 26, 2019 (UTC)

Smooth out the shading some, as it looks quite blotchy at the moment, and it also appears to be leaking away from the lineart along the back. After that, define the depth by adding a secondary layer of shading to areas that would be a bit darker if your source is coming from our right.

Reuploaded 03:02, December 3, 2019 (UTC)

I'm not seeing a difference. Leave your shading depth layer a tad sharper and see if that will help. -- 03:03, December 3, 2019 (UTC)

Onestar (Alt. W) For Evaluation
Oh StarClan this looks horrible. Also, pretty sure I reserved this, but there was already an image with the new blank? --Wavetail (talk) 03:14, November 26, 2019 (UTC)

Prior image was never approved. This needs to match the alt leader, which you could nab Vec's file for. Define the shading and light source too. This looks very promising, Wavetail! -- 03:20, November 26, 2019 (UTC)

Thank you!! :) I tried looking at both images as references, but the number of haunch stripes was a little tricky. Anything else need to be fixed, other than the shading and light source? --Wavetail (talk) 04:01, November 26, 2019 (UTC)

I can't think about anything else. Try matching the stripes as best as you can! -- 04:09, November 26, 2019 (UTC)

Reup I tried to match both the number of stripes and the sort of direction, because on the leader image it shows the stripes curving down then up. Also, I didn’t really get how I could “define the light source”. --Wavetail (talk) 08:38, November 26, 2019 (UTC)

Maybe blur the patch on the shoulder? 09:12, November 26, 2019 (UTC)

Reup Done. I also added the earpink ‘cause I forgot --Wavetail (talk) 09:41, November 26, 2019 (UTC)

If you need help on light sources, I recommend looking at the Apprentice Tutorials - those are a good resource on light sources and shading. Speaking of shading, expand it everywhere, and the paw white is looking extremely gray on the forepaw farthest from us - so would you mind brightening it? There also needs to be darker brown stripes and texture, from the look of it. Try looking at the withdrawn version of the warrior for a reference on the stripe and texture placement. -- 14:16, November 26, 2019 (UTC)

I could make you a redline for the stripes, if that would help? 14:33, November 27, 2019 (UTC)

Yes please, that would be helpful. --Wavetail (talk) 22:01, November 27, 2019 (UTC)

Here’s an image with a few fixes- still need to add the texture, will fix the stripes once I get the redline --Wavetail (talk) 22:41, November 27, 2019 (UTC)

What's the light source here? -- 03:52, November 28, 2019 (UTC)

Top left, from the front-ish. --Wavetail (talk) 04:21, November 28, 2019 (UTC)

If your source is that, it should look like this or this. -- 04:26, November 28, 2019 (UTC)

here's the redline, plus some white placement! 16:01, November 28, 2019 (UTC)

Thanks!! What settings do you have on your smudge/blur tool, and which one do you use, Patchfeather? Have traced the redline and am working on the shading --Wavetail (talk) 08:13, November 29, 2019 (UTC)

What I would do with the stripes is use the smudge tool, and i usually keep it on full opacity and go over the edges of the stripes just a little, don't want to overblur them. 21:16, November 29, 2019 (UTC)

Reup Should I blur or smudge the white, and are the stripes still too sharp? --Wavetail (talk) 00:24, November 30, 2019 (UTC)

Smudge both of them slightly with a smaller brush. The dark brown tail stripes could be a bit thicker, and the ears should be the dark brown color too. The image also has texture, too, on the main body except for the white chest part if I recall correctly. 03:28, November 30, 2019 (UTC)

Reup Hope it’s been smudged enough- still workin on the texture --Wavetail (talk) 23:14, November 30, 2019 (UTC)

Both white and brown stripes could be smudged more imo. 19:34, December 1, 2019 (UTC)

Please any colour shading other than Black XD Moo (talk) 00:07, December 2, 2019 (UTC)

The shading is fine, black actually looks good on the art and if Wavetail tries a different tint, it's their choice to do so. -- 00:12, December 2, 2019 (UTC)

Im sorry, I meant it as a suggestion and nothing else. I was not intending to force them or throw shade and I really don't need more people nitpicking what I say, Im sorry and thats final so don't come back and try to get me please. Moo (talk) 00:16, December 2, 2019 (UTC)

It's okay, Millie. Everyone makes mistakes from time to time! -- 00:18, December 2, 2019 (UTC)

Thunderstar (K) - CBA


The stripes appear a bit too saturated compared to the other images? 19:33, December 1, 2019 (UTC)

reuploaded

CBA? 17:38, December 4, 2019 (UTC)

Violetshine (Alt. K) - CBA
I love Violetshine. -- 00:26, December 2, 2019 (UTC)

I think the texture should be a smidge lighter? I think don't quote me on that Moo (talk) 01:07, December 2, 2019 (UTC)

Reuploaded I lightened the texture a small bit but I don't want to go any lighter than this. -- 01:11, December 2, 2019 (UTC)

The base you have currently looks lighter than the rest of this set; it should be a couple ticks darker.

Reuploaded -- 23:07, December 2, 2019 (UTC)

CBA? 17:39, December 4, 2019 (UTC)

Whitewater (W) - For Approval
Based her blind eye off her elder. -- 01:17, December 2, 2019 (UTC)

Smooth out the shoulder shading and expand the haunch shading. 03:11, December 2, 2019 (UTC)

Reuploaded I accidentally lost all my layers so I'm stuck on one layer and one shading layer now. I can't smooth out the shoulder anymore than this or the lineart and base will become blurry. -- 03:25, December 2, 2019 (UTC)

It looks smooth enough, but could you add some shading around the face to make it less flat? 19:34, December 2, 2019 (UTC)

I was going to suggest just repasting the blank over the top on a mutliply layer so you can still edit things. Could you smooth the transition of the shading and depth on the back and flank?

Reuploaded I tried that and it didn't work, when I attempt to smudge it still blurs the base the lineart. This prevents me from smoothing a whole lot and from using a bigger brush to smooth... -- 23:06, December 2, 2019 (UTC)

Try selecting by colour on the merged image to pick the original blank? Delete it and then paste a new blank over the top,if that makes sense? I’m pretty sure you can do that in PS

Reuploaded I just decided to redo the image. This is much better, now that I have layers again. -- 03:20, December 3, 2019 (UTC)

Maybe blend the haunch shading? It’s a little blotchy --

06:35, December 3, 2019 (UTC)

Reuploaded That I can definitely do! -- 01:15, December 4, 2019 (UTC)

Smooth out the shading depth layers on the back a bit. 17:40, December 4, 2019 (UTC)

Whitewing (W) - For Approval
Welp here we go <3 (Tysm Thunder who kindly gave me my beautiful Whitewing) Moo (talk) 01:27, December 2, 2019 (UTC)

Add/define the shading depth. -- 01:33, December 2, 2019 (UTC)

some random specks of white are around the image, here

01:44, December 2, 2019 (UTC)

Reuploaded Moo (talk) 01:59, December 2, 2019 (UTC)

Smoothen out the transition between shading depths and define the light on the paws 02:08, December 2, 2019 (UTC)

Define by adding more shading depth? --Moo (talk) 19:12, December 2, 2019 (UTC)

Yes. -- 19:28, December 2, 2019 (UTC)

Ok! Will do ty --Moo (talk) 19:49, December 2, 2019 (UTC)

Looking very nice! add some light to the front legs and a little bit on the back foot closest to us. 15:24, December 3, 2019 (UTC)

Reuploaded Moo (talk) 20:41, December 3, 2019 (UTC)

Add light to the back paw, and I recommend adding more light to the front legs and paws to make them look less flat. 02:18, December 4, 2019 (UTC)

Whitethroat (W) ~ For Approval
his white chest look off? cant tell if it's just me or it's actually not right.

01:44, December 2, 2019 (UTC)

Can you move the white chest part a bit upward to match the star and warrior? Also, maybe having it be and curve along the lineart in the middle of the chest should help the placement? 03:11, December 2, 2019 (UTC)

reuploaded

18:12, December 2, 2019 (UTC)

maybe smooth out the white chest? 22:11, December 3, 2019 (UTC)

Voleclaw (W) - For Approval
-- 01:56, December 2, 2019 (UTC)

Maybe smooth out the shading on << of the shoulder? And remove that little bit on the top of the head, maybe? I wouldn't think that'd be in shadow, without having some more shading elsewhere on the face.

Reuploaded when you charart at night -- 03:23, December 3, 2019 (UTC)

Maybe add some more depth to the eyes? There appears to be more dark blue on the app. 17:41, December 4, 2019 (UTC)

Voletooth (W) ~ For Approval
Had a little trouble with this one. 03:09, December 2, 2019 (UTC)

Wetfoot (W) ~ For Approval
I keep getting him and Webfoot confused. 03:09, December 2, 2019 (UTC)

Reups Fixed a few things 21:18, December 2, 2019 (UTC)

White Tail (K) ~ For Approval
03:09, December 2, 2019 (UTC)

Splashkit (K) - CBA
colourpicked from the icon.

I know you colorpicked from the icon, and feel free to shoot me if you wish, but he doesn't look black. He looks gray. Could you darken the base just a tiny bit? -- 03:48, December 2, 2019 (UTC)

the cite comes from the icon, so I'm more inclined to think the cite should state a dark gray instead of the black (seeing as black is shown as it should be on the tree).

CBA? 17:41, December 4, 2019 (UTC)

Whitestorm (Ki) ~ CBA
Comments? 18:14, December 2, 2019 (UTC)

CBA? 17:42, December 4, 2019 (UTC)

Voleclaw (Ki) ~ CBA
Comments? 18:14, December 2, 2019 (UTC)

CBA? 17:42, December 4, 2019 (UTC)

Volepaw (ShC) (Ki) ~ CBA
Comments? 18:14, December 2, 2019 (UTC)

CBA? 17:42, December 4, 2019 (UTC)

Whitetail (W) - For Approval
03:23, December 3, 2019 (UTC)

Tallstar (K) - For Approval
just forcing myself to do art at this point. 04:42, December 3, 2019 (UTC)

Willowclaw (W) - For Approval
David said I could add texture to this, since it was theirs. Also, idk what color the eyes were, the file I got from here was washed out.

Weaselfur (Alt W2) - For Approval
Matched to previous warrior's style, not the reuploaded one Sun had.. since that looked more like an OA redo. Again, the eye color was washed out, so I couldn't tell.

Wolfheart - For Approval
22:31, December 3, 2019 (UTC)