Warriors Wiki talk:Charart/Approval Page

=Discussion= Take it to the discussion page

=Tweaked= Take it to the tweak page

=Images Pending Approval=

Please use this section to put images up for approval only.

Snowfur (Q) ~ CBA
Thar she blows! I wanted to do a white cat because I haven't done one since.. Whiteberry. 16:04 Fri Nov 8

Define the shading. Pretty!

Define the eye depth a bit, too? 21:16, November 8, 2013 (UTC)

Reups! Thanks!    Ѽ    A M B E R    Ѽ     P  U  M  P  K  I  N   V  S   O  R  E  O  11:31 Sun Nov 10

I think her eyes still need to be defined better. Maybe make her black pupils wider? Amazing job, Amber! -- 19:28, November 10, 2013 (UTC)

Could you smooth out the shading on the upper chest just a bit? It's a bit blotched. Great job! 00:41 Tue Nov 12

Reups! Hi. Thank yooou,    Ѽ    A M B E R    Ѽ     P  U  M  P  K  I  N   V  S   O  R  E  O  18:40 Tue Nov 12

recheck your lightsource use a sig sub page maooo >;c 03:08 Fri Nov 15

Could you specify what you mean? Just saying that is extremely vague and not really helpful at all, imho.

Lol you're right. The tail and belly read that the light coming from our right, and the hind leg off the ground as well as the face read coming from the left, and the other legs are too flat to read. I'll make a tutorial and put it up on a subpage of mine, I'm working on it. 18:33 Sat Nov 16

Could you smooth out the shading on the chest? It's starting to get a tad blotchy. 23:29, November 18, 2013 (UTC)

I think the ear <--- this way needs a bit more gray.

Reups 16:07 Wed Nov 20

Where's your light source coming from? 00:40, November 21, 2013 (UTC)

Wow, that's great, Amber! Her pupils need to be more wider.  *Swanflutter*  Warriors is my life~  06:18, November 22, 2013 (UTC)

Eye style is artist's choice Swan.

Still working? 02:05, November 27, 2013 (UTC)

The top left sorry I've been ill 17:32 Thu Nov 28

Can you smudge the gray on the ear tips maybe a bit, as it looks a bit hard-edged at this moment.

Still working? 20:22, December 5, 2013 (UTC)

Reups It's been a month tomorrow *wails* 16:27 Fri Dec 6

CBA?

Sorry to interrupt, but could you smooth out and define the tail shading some, and define the light on the furthest hind foot? 20:48, December 9, 2013 (UTC)

Also, have the shading run along this >> side of the belly, as it's throwing off the light source? 02:01 Wed Dec 11

Reups 16:19 Thu Dec 12

Smooth out the back shading - it appears a bit blotchy. Also, thin out the shading on the tail's tip - it looks a bit too gray. 21:47, December 12, 2013 (UTC)

I think you may have forgotten to have the shading run along the side of the belly with the shoulder, rather than the thigh, which is where you currently have it. 03:48 Fri Dec 13

Define the shading. This is amazing! -- 01:24, December 14, 2013 (UTC)

I think it's fine, honestly. <span style="">08:53 Sun Dec 15

I disagree. I think it should be defined along the legs, and I believe the tail should be given more light on it. She's also looking slightly gray, but not too gray where it becomes an issue.

Define the gray on our right ear.. it seems a lot lighter than our left one. 21:41, December 17, 2013 (UTC)

Still working? 19:44, December 19, 2013 (UTC)

Sorry, but it'd been a week and this has been up for more than a month. Declined 03:28, December 21, 2013 (UTC)

I'll take over. <span style="">4:45 Sat Dec 21

Re-uploaded. Comments? <span style="">16:50 Sat Dec 21

Add a tiny bit of depth to the shading, so that it all isn't simply one flat shade, and I think you're alright. 22:47, December 21, 2013 (UTC)

Re-uploaded. I hope the shading's not too gray now. <span style="">1:26 Sun Dec 22

Smooth out the << side facial highlight a bit. Pretty! 20:18, December 22, 2013 (UTC)

Re-uploaded. Thank youuuu c: <span style="">23:13 Sun Dec 22

Lighten the shading around her belly just a tad, to be consistent with the rest of the body, and smooth out where the >> chest shading meets the highlight. 00:34, December 23, 2013 (UTC)

Re-uploaded. <span style="">2:54 Mon Dec 23

The shading around the belly looks a little on the gray side; maybe make the highlight a bit larger? 04:18, December 25, 2013 (UTC)

Re-uploaded. <span style="">15:11 Wed Dec 25

Could you add any shading at all to the side of her face that's being hit by the light? It looks a little too flat right now. 00:13, December 30, 2013 (UTC)

Re-uploaded. There was shading there. I made it darker. <span style="">1:11 Mon Dec 30

CBA? 03:13, December 31, 2013 (UTC)

Mothflight (Kit) - For Approval
Comments? -Feather 17:16, November 30, 2013 (UTC)

Define and expand the shading. <span style="">22:35 Sat Nov 30

I think the body shading itself is fine and doesn't need to be expanded, but it does on the feet and maybe on the tail.

Thicken the shading along her side/back. 20:41, December 1, 2013 (UTC)

Re-uploaded. -Feather 16:33, December 3, 2013 (UTC)

Define the leg shading just a bit, and her back paw looks a bit flat. Maybe darken the shading around the edges? 19:24, December 5, 2013 (UTC)

Re-uploaded. -Feather 11:46, December 8, 2013 (UTC)

There's waste around the paws. Also, assuming your light source is coming from, you should probably erase some shading on/add a highlight to the tail. 13:21, December 8, 2013 (UTC)

Re-uploaded. -Feather 15:58, December 8, 2013 (UTC)

CBA?

Sorry to interrupt, but there's some light from the chest leaking into the haunch area. Fill that part in, and I'll re-CBA. 20:51, December 9, 2013 (UTC)

Re-uploaded. -Feather 18:26, December 10, 2013 (UTC)

Blur her shading a little more- it looks blotchy almost, in some sections. Smooth it all out, so the transition is less choppy. 05:18, December 12, 2013 (UTC)

Still working? 04:15, December 16, 2013 (UTC)

Re-uploaded. I re-did the shading altogether. x.x -Feather 18:34, December 16, 2013 (UTC)

Smooth out the chest highlight some, and add some depth to the shading. 19:44, December 19, 2013 (UTC)

Re-uploaded.

Define the light on the face and add a bit more depth in the shading 04:19, December 25, 2013 (UTC)

Owl Eyes (Ki) ~ For Approval
this is little owl eyes please rate --Velvetmoon (talk) 00:06, December 8, 2013 (UTC)

The lineart seems to be a different color than black. Also, define/add shading, the image looks choppy, and the eyes look cross-eyed. Also, please remove the alignment. <span style="">0:50 Sun Dec 8

I'm pretty sure there's no citation for Owl Eyes as a kit? 02:49, December 8, 2013 (UTC)

Yes there is in Thunder Rising. --Neverendingmoon (talk) 02:57, December 8, 2013 (UTC)Neverendingmoon

Yes, he's Turtle Tail's kit. Is the lineart blurred, or is it my screen? 03:02, December 8, 2013 (UTC)

My bad, I don't own that book. He already has a kit image, so a SW will have to decline this, I'm afraid. 03:03, December 8, 2013 (UTC)

But they're not confirmed to be the same, Dazzle, no matter what the similarity - we'll have to wait for it to be confirmed. Until then, he gets this. This should be named 'Owl Eyes.kit.png', upload it over Amber's old version. 03:19, December 8, 2013 (UTC)

I fixed cross eyes and all the line arts there and no blured line art. --Velvetmoon (talk) 09:49, December 8, 2013 (UTC)

Define the shading? I can't see any. 22:15, December 8, 2013 (UTC)

Currently the image is a .jpg, could you please upload it as a .png? Also, there appears to be a background, that needs to be made transparent. <span style="">23:19, 12/8/2013

Eyes need to be enlarged, since those are what he's named for. Also there's waste everywhere. If you're not already, try using layers in your image. 12:22, December 9, 2013 (UTC)

Sorry about all the problems I fixed what I could so theres that --Velvetmoon (talk) 23:51, December 9, 2013 (UTC)

I still don't ssee any shading. If you'd like, I could send you a charart tutorial video to your email. It will help you get a basic understanding..If you want me to, let me know your email and I'll send it once I finish the video. Also, your lineart is blurred/shaded over with colors other thaan black. 00:18, December 10, 2013 (UTC)

Eyes need to be amber instead of yellow. 19:13, December 10, 2013 (UTC)

Withdrawn--Velvetmoon (talk) 23:32, December 10, 2013 (UTC)

Re-uploaded. Well, I'm not sure how big his eyes should be. Let me know if they should be bigger. 01:12, December 11, 2013 (UTC)

Define the eye depth and define the light source. I think this would be a good example of a light source that makes sense. <span style="">1:24 Wed Dec 11

Smudge the earpink. 09:48, December 11, 2013 (UTC)

Still working?

Yes I am..I'm re-uploading tonight. Instead, it's only been 5 days..I thought you only remind when it's been 6?? 01:11, December 17, 2013 (UTC)

Usually between four and six days is when /I/ remind people. What others do is their choice. Only giving them a day warning seems too harsh, so I normally give a "still working" come the fourth or early fifth day. ^^

Re-uploaded. Lol sorry, that's totally understandable. I was just a bit curious. I tried the shading style, Hawky, and I hope it worked out fine. 04:09, December 17, 2013 (UTC)

Define your light source 04:50, December 17, 2013 (UTC)

Err I don't think Wikia is showing changes, because my light source works now, and it's not showing me the changes. Here is the ezimba link.. 05:06, December 17, 2013 (UTC)

Remove the upper >>> leg shading, where it meets the chest. Also, some shading is leaking on >> rear, where it meets the leg. 19:58, December 19, 2013 (UTC)

Sorry, Beebs, but I'm not sure what you mean? May someone help me understand please? 16:48, December 20, 2013 (UTC)

I'm not sure how to interpret the arrows. Anyways, blur the chest highlight, and define the highlights on his legs. Remove the highlight along his back, too, kind of to our left of his front legs. Very pretty! 22:43, December 21, 2013 (UTC)

Leggo, >>> means right, while <<< means left. ouo 14:57, December 23, 2013 (UTC)

Re-uploaded. Thank you, Leggo! c: Also, I figured out what you meant Beebs. Leggo pretty much covered some of the spots you were talking about, and it made it all click. 19:06, December 23, 2013 (UTC)

Could you possibly lighten the base by no more than three shades, if that? He's starting to look a teeny bit black. Well done, Dark. You've improved greatly and I'm very impressed.

Thank you very much, Cloudy! I hope you don't mind that I don't upload til Saturday..I'm on vacation until Saturday. I'll upload Saturday, but put me in the vl..since I can't access to a computer. Thanks again! 02:49, December 27, 2013 (UTC)

Re-uploaded. I just wanna say thanks again, Cloudy. :D That just really made me feel happy. c: I hope this is what you were looking for.. If it needs to be slightly more lighter, lemme know. 20:42, December 28, 2013 (UTC)

CBA? This looks very nice! <span style="">20:36, 12/30/2013

I'm sorry, but could you blur the chest and facial highlight a little more? The transition is rather hard-edged. 03:13, December 31, 2013 (UTC)

Re-uploaded. Thanks, Shim! And you're fine, Leggo. c: Instead, since the blank is so small, it's kind of hard to make a good-looking transition. But I tried to make it as expertly as I could. 13:36, December 31, 2013 (UTC)

Ashfoot (Q) ~ For Approval
She's purrty. c: Comment away~ 22:12, December 8, 2013 (UTC)

Smooth out and define the shading on the belly. The defining only needs a little bit though. Nice job, Frosty! <span style="">0:09 Mon Dec 9

Re-uploaded. Thank you, Hawky! c: 16:08, December 9, 2013 (UTC)

Define the overall shading, especially on the tail and all four legs/paws, and perhaps darken it a little bit as well.

Errr..I hope you don't mind me saying no to that? I looked over the deputy for shading strategy, colors, etc. And this shading is how light and defined the deputy's shading is. Unless there is a certain part that doesn't match up the deputy's shading, then tell me what part.. 20:43, December 9, 2013 (UTC)

Re-uploaded. Very well, I defined it a teensy bit more. I wish not to touch the shading anymore, because I wish to keep it like this. 21:10, December 9, 2013 (UTC)

Facial shading looks rather blotchy; smooth it out a little? 18:38, December 10, 2013 (UTC)

Darkfrost, different blanks have different shading needs. Just gonna point this out, but what works on one image, like the deputy blanks, might not work on another image. I actually am gonna ask you to define the shading on <-- back leg, as it appears rather flat.

Re-uploaded. 00:09, December 11, 2013 (UTC)

Blur the shading in the shoulder tons, as well as the belly. <span style="">02:04 Wed Dec 11

Define your light source 04:18, December 16, 2013 (UTC)

I think the light source is visible enough, but define the shadow a little on the face and erase some shading near the left side of the shoulder. And actually, instead of just the shoulder and the belly can you blur everything in general generously? <span style="">23:59 Mon Dec 16

Re-uploaded. 04:17, December 17, 2013 (UTC)

It looks like you have two light sources on her; her face and tail say it's coming from this --> side but the belly says it's coming somewhere between here <-- and behind her 04:52, December 17, 2013 (UTC)

Re-uploaded. I hope the belly shading works more with my light source now. 05:02, December 17, 2013 (UTC)

Here if wikia is not showing my changes..because I don't see them. 05:11, December 17, 2013 (UTC)

Kommentare? [That's German for "Comments?" xD] 14:08, December 20, 2013 (UTC)

Shading appears blotchy on the face.

Re-uploaded. 19:15, December 23, 2013 (UTC)

Enlarge the highlight on the face and add more depth in the shading around the neck and head 04:22, December 25, 2013 (UTC)

I will reupload on Saturday, since I can't access a comp because I'm on vacation until Saturday. I forgot to add myself to vacation list while I was on comp, so if somebody wouldn't mind adding me in, please do. Thanks! Please don't declined my images.. 02:52, December 27, 2013 (UTC)

Define your light source? 03:23, December 27, 2013 (UTC)

Re-uploaded. Re-did my shading so the light source made a bit more sense, and because it looked...weird. 20:54, December 28, 2013 (UTC)

Thin out the facial shading a little, sharpen the tail shading, and define the shading on her legs a little. 03:12, December 31, 2013 (UTC)

Re-uploaded. 13:52, December 31, 2013 (UTC)

Mosspelt (Alt Q)~ For Approval
I don't know if this should be for approval or evaluation since Alder got declined, but here she is anyway. Click here if the wiki is being a butt.

Make the highlights less bright, and define the unshaded parts on the front legs. I believe she would get this. <span style="">2:11 Tue Dec 10

Reups I think the highlights are fine, personally, but I'll lower the opacity if others agree. Here if wikia is being a butt again Emberpoppy7 (talk) 23:03, December 10, 2013 (UTC)

I agree. However, I don't think you should lower the opacity, just make it an orangey color and set it on overlay, that should do the trick. <span style="">01:11 Wed Dec 11

Reups I can do zat Emberpoppy7 (talk) 21:08, December 11, 2013 (UTC)

They're still a little bright. Layer mode>Multiply, then colorize if you use GIMP. Not sure what to do if you don't, though. <span style="">23:47 Wed Dec 11

I use photoshop elements. I'll see what I can do though. Reups Emberpoppy7 (talk) 23:53, December 11, 2013 (UTC)

If the texture is supposed to be tabby stripes, perhaps define their shape a little? They look almost like darker tortie patches, which they shouldn't be. If it's texture, then thin it out, so that it looks like lines of hair instead of giant patches. 05:08, December 12, 2013 (UTC)

This better? Emberpoppy7 (talk) 13:31, December 12, 2013 (UTC)

Are they stripes or texture? 00:07, December 13, 2013 (UTC)

Texture. Emberpoppy7 (talk) 01:55, December 13, 2013 (UTC)

It was still crappy so I changed it. Emberpoppy7 (talk) 02:14, December 13, 2013 (UTC)

Since it's texture, smudge it to go a bit more with the direction of the fur, so it looks like fur. Cinderpelt and several other images are good examples of this, if a reference would be helpful. 04:57, December 13, 2013 (UTC)

Oh god that took forever I couldn't get it to look right so I completely redid the texture. Emberpoppy7 (talk) 23:18, December 16, 2013 (UTC)

Very good! Curve it a little more along her belly, so it makes a super lop-sided 'u' shape, almost. Just a touch of an upwards curve on our left side. 01:54, December 18, 2013 (UTC)

That better? Emberpoppy7 (talk) 21:11, December 18, 2013 (UTC)

Comments? Emberpoppy7 (talk) 22:22, December 21, 2013 (UTC)

Yes, just like that! Stretch the highlight on the foreleg closest to us all the way to the base of her paw, and add a highlight along the front of both her hind legs. 22:40, December 21, 2013 (UTC)

Reups I didn't add a highlight to her other leg because in my opinion it looked silly. Emberpoppy7 (talk) 01:28, December 22, 2013 (UTC)

Maybe add a tiny one? That leg has nothing in front of it, so it would have a tiny highlight along its front, right below the belly lineart. 18:04, December 22, 2013 (UTC)

Make the belly highlight curve with the lineart 04:24, December 25, 2013 (UTC)

'''Ahaha I did this yesterday and forgot to upload it. Tis up now.''' Emberpoppy7 (talk) 00:58, December 27, 2013 (UTC)

Can I get some comments or something? Emberpoppy7 (talk) 16:01, December 30, 2013 (UTC)

How about a CBA? c: Well done! <span style="">20:40, 12/30/2013

Sorry to interrupt, but add some depth to the belly shading - it looks a bit flat. 01:54, December 31, 2013 (UTC)

I doesn't look flat to me, but how would I go about adding depth to it? Emberpoppy7 (talk) 21:45, December 31, 2013 (UTC)

Add more shading to the areas would no light would hit o3o 21:50, December 31, 2013 (UTC)

Mapleshade (Alt A) ~ For Approval
I'd believe she'd get this, since she was depicted as ginger-and-white in The Ultimate Guide, and was described as an apprentice. Comments? 22:54, December 13, 2013 (UTC)

In the ear on our right, the earpink has a gap at the left side of the ear. Fill that? Sorry if I sound confusing lol <span style="">19:34 Sun Dec 15

It's fine, imo - that was how the earpink was smudged ouo 19:35, December 15, 2013 (UTC)

She's pretty! The chest, belly, and the patch on the hindquarter look a bit gray. 19:37, December 15, 2013 (UTC)

I think it's fine as well - it's the shading that causes it, so of course it'd be darker than normal o3o 19:46, December 15, 2013 (UTC)

Actually, can you tint it orange the very, very slightest? If it's slight enough, it won't blend with the ginger, I promise, and it won't look gray anymore. <span style="">04:07 Mon Dec 16

Sharpen the white on the forehead 04:20, December 16, 2013 (UTC)

I think it's fine, honestly <span style="">04:47 Mon Dec 16

re-up 19:32, December 16, 2013 (UTC)

Did you smudge her base ginger? It's not smudged on the other images, but it looks like it is on here.

Yep. Queen version is. And it's and alt anyways. <span style="">05:34 Tue Dec 17

So? These are alts that are supposed to match. Regardless, it really shouldn't be smudged, since it's matching the alt warrior, and that's not smudged.

It is. Would you mind if I blurred those smudged parts some, then? 19:17, December 17, 2013 (UTC)

Blur them a lot more. There shouldn't be a smudged look. 01:49, December 18, 2013 (UTC)

re-up then wouldn't the alt queen get tweaked to have blurred parts, rather than smudged? 01:52, December 18, 2013 (UTC)

Yeah, she'll have to be. Define the shading along her haunch and middle, particularly any in her ginger areas. 22:38, December 21, 2013 (UTC)

I think it's fine; they're plenty visible to me, the haunch shading is supposed to be on the << edge (where the white just so happens to be), and on the ginger, I think it's defined just enough, but I'll define it if someone else disagrees. 20:10, December 22, 2013 (UTC)

re-up oh nevermind 21:56, December 22, 2013 (UTC)

The white on the forehead is turning orangish from the shading tint; sharpen it a touch? 05:16, December 25, 2013 (UTC)

I think it's fine, unless someone disagrees; it doesn't look orange to me. 22:03, December 25, 2013 (UTC)

Agreeing with Scar. It's turning pale orange. o3o 20:57, December 28, 2013 (UTC)

re-up 01:02, December 29, 2013 (UTC)

There wouldn't be a highlight down her back if there's a highlight down her tail. 03:11, December 31, 2013 (UTC)

re-up 03:29, December 31, 2013 (UTC)

River (K) - for approval
River's kit image! I'll try to have this reuploaded on Wednesday, since that's the next day I have off. How can I improve on this? 19:06, December 14, 2013 (UTC)

Would you like .xcf? The stripes could be sharpened some. 19:11, December 14, 2013 (UTC)

Please! 19:15, December 18, 2013 (UTC)

Reuploaded Thank you! 19:51, December 19, 2013 (UTC)

Add a few more stripes to his hind foot, and the bottom of his rear. 20:14, December 19, 2013 (UTC)

Reuploaded Ok there you go, but I cannot add any more because of the limited space, and it would become crowded with anymore. 20:18, December 19, 2013 (UTC)

Add some darker areas to the shading, so it all isn't just one darkness and shade. Very pretty! The stripes look fine to me. 22:37, December 21, 2013 (UTC)

Still working? 05:19, December 25, 2013 (UTC)

Reuploaded Yes  08:47, December 25, 2013 (UTC)

Thicken the shading a bit or define it more along his haunch. 03:10, December 31, 2013 (UTC)

Mapleshade (Kit) - Withdrawn
Ewewewewew this is what happens when you rush yourself all of a sudden x.x Comments? 14:04, December 19, 2013 (UTC)

Define the earpink a little? This is fantastic. 22:33, December 21, 2013 (UTC)

Still working? 05:22, December 25, 2013 (UTC)

There's a problem with the computer that has this file. Withdrawing. 23:08, December 25, 2013 (UTC)

Cinders (Q) - For Approval
Colors taken from the grayscaled old queen version, because that one is a bit easier to work with. Wheee revisiting old chararts and bringing them back to life is fun! 20:50, December 19, 2013 (UTC)

Woo~ Pretty! Blur the shading and define the depth in the eyes 04:08, December 20, 2013 (UTC)

I think the eyes are fine, imho. <span style="">16:08 Sun Dec 22

Do you mind dulling the white a bit? Looking at her picture in the graphic novel she's in, she's actually not shown with white; it's more of an offwhite/pale gray, so would you mind changing that a little bit so it doesn't appear white? The same should be said for the loner, but I think that one's okay.

Still working? 05:23, December 25, 2013 (UTC)

Reuploaded Yes  08:50, December 25, 2013 (UTC)

Smudge the transition from white to gray a little more. 03:09, December 31, 2013 (UTC)

Minty (Q) ~ For Approval
ew 21:19, December 19, 2013 (UTC)

Reups just redid the shading - I prefer this a lot more now 02:11, December 21, 2013 (UTC)

Blur/soften the edge of the shading more. It's pretty hard-edged to be that dark. 22:31, December 21, 2013 (UTC)

I don't want to do that, it might make it flat. 23:58, December 21, 2013 (UTC)

It's too hard-edged right now though, and doesn't look 3D. Look at how a typical sphere is shaded, and note how the transition in shading should be rather soft from light to dark, in a gradual transition. The belly of this cat is virtually a giant, slightly oblong sphere, along with the rest of the cat's body. 07:02, December 22, 2013 (UTC)

Sorrel, I'll have to agree with Leggy. May I ask how you blur? (With what tool?) <span style="">16:07 Sun Dec 22

I Gaussian blur. 16:12, December 22, 2013 (UTC)

I can recommend using the blur tool and changing the opacity to 100%. If you use GIMP, you can do that by going to the bottom of the tool options side and there will be a bar that says "Opacity". Drag that to 100, and you can blur select areas without having to worry about the edges fading away. This being an example. This should solve the problem. ;) <span style="">16:53 Sun Dec 22

Reups this is as blurred as it can get without being flat. 17:41, December 22, 2013 (UTC)

Gaussian blur is good if you're trying to get a base to start with, although most areas to make something look 3D have to be blurred at different rates in different areas. For rounder shapes, it has to be blurred a lot more, while sharper angles, like behind a shoulder or the cheekbones on a face, have sharper lines of shading. On GIMP, for this, I take the fuzziest smudge tool I can get, at about a size of 30 or so, and then smudge the shading slightly, to make it flare out more. Give that a shot, because the last blurring you just did didn't really do much to add to the shape. 17:56, December 22, 2013 (UTC)

Reups I hope this is what you envisioned 00:51, December 23, 2013 (UTC)

Are you using the super fuzzy brush? The one that looks the most blurry? If you're using the right tool at the right size it won't look like that; it'll look like you blurred it and smeared it a bit. 00:57, December 23, 2013 (UTC)

It's not working out at all. I see nothing wrong with the last version... 02:33, December 23, 2013 (UTC)

Can I get some advice on the shading? I thought it was fine the way it was, and the suggestion isn't working out. 18:08, December 24, 2013 (UTC)

I can suggest making different shading layers. <span style="">15:15 Wed Dec 25

Maybe a larger, more blurry layer under this sharper, thinner one? Your only problem right now is that the shading's too hard-edged to look rounded. Think of the shading on a sphere- the cat's belly's gonna be super round at this point. 03:17, December 26, 2013 (UTC)

Reups I just restarted the shading, using the way you showed me, Legs (I got it decent) save for the face shading, as I thought that looked fine. I've also changed the light source. 00:10, December 27, 2013 (UTC)

Well, with the new light source, the facial shading won't make sense. The light's now coming from behind, so there's little to no shading on the face, and whatever there is would look sort of sparse, like Hawk Swoop, almost. Blur the belly shading a little more, as well. This looks gorgeous! 01:28, December 27, 2013 (UTC)

Reups wow, never saw that coming... thanks! 01:43, December 27, 2013 (UTC)

Ooh, sexy! Drag the shoulder shading to cover some of the belly, too, and round the shading around the entire belly out a little more. You're doing a fantastic job. 03:08, December 31, 2013 (UTC)

Sunfish (Q) ~ For Approval
I got all the colours from her Warrior image, comments? 18:56, December 20, 2013 (UTC)

Add some depth to the shading. 00:03, December 21, 2013 (UTC)

Some of the earpink is leaking out of both ears. 22:34, December 21, 2013 (UTC)

Reuploaded. http://www.ezimba.com/work/131223C/ezimba19209292879300.png 16:04, December 22, 2013 (UTC)

CBA? This has gone quite a bit without a comment.

Sorry to interrupt, but define the shading on the face, and define the shading and highlight on the furthest foreleg. 04:56, December 26, 2013 (UTC)

Reuploaded. http://www.ezimba.com/work/131230C/ezimba19209261397600.png -- 15:13, December 29, 2013 (UTC)

Shading appears to be leaking away from the lineart on the back(near the tail) and on the front leg closest to us(center of leg on the left). And I'm not sure how to explain this but..May you soften up the shading a touch? I know darkness is artists choice, but it looks a little harsh for a cat that color. So maybe you could blur it down some? She looks pretty! 00:42, December 31, 2013 (UTC)

Songbird (Q) ~ For Approval
I quite like this 23:48, December 20, 2013 (UTC)

Point the stripe tips a bit, they look a touch paintbrushy 02:20, December 21, 2013 (UTC)

Reups I decided to redo the stripes 17:01, December 21, 2013 (UTC)

Thicken the stripe that splits apart on the belly by maybe two pixels or so on each side before it splits. It's pretty thin compared to the StarClan version.

Reups 17:31, December 21, 2013 (UTC)

The shading, if covering the shoulder, should cover the entire shoulder, and be equally bold up to the left side (our left) of the lineart defining it, right before the belly. Right now it's lighter along that edge, and gets darker towards a central point. 22:30, December 21, 2013 (UTC)

I don't get what exactly it is you are asking me to do... 23:16, December 21, 2013 (UTC)

The entire shoulder section should be covered in shading of equal darkness. Right now, it begins to fade out before it reaches the end of the shoulder. (The thin line separating the foreleg from her belly) There's a super dark spot in the middle of the shoulder right now, and if you're going that dark, then the color needs to be consistent throughout that area. 23:19, December 21, 2013 (UTC)

Reups 23:59, December 21, 2013 (UTC)

Curve the stripes around hte belly more and make it less of a Y-tabby. <span style="">1:50 Mon Dec 23 2013

Reups I've curved the stripes, but I'm not changing the pattern due to the StarClanner's. 02:46, December 23, 2013 (UTC)

Darken the shading between the foreleg and belly 05:24, December 25, 2013 (UTC)

Reups just decided to darken overall shading 01:22, December 27, 2013 (UTC)

Whiten the paws more. --Thistleflight (talk) 15:58, December 28, 2013 (UTC)

I can't whiten them more, they're pure white.And if I lighten the shading on them I'll be told to define it. 18:04, December 28, 2013 (UTC)

Yeah, the paws look fine. Is the shading leaking away from the lineart, though? It looks like that on my screen, but I can't be sure. Darken the shading on her hind legs to match that near her rump, too. 03:06, December 31, 2013 (UTC)

Splashnose (Q) - For Approval
meh... Trying the same thing I did with Honeyfern's pattern. Changes Comments? 03:27, December 21, 2013 (UTC)

Add a little depth to the shading. Very pretty! 22:28, December 21, 2013 (UTC)

Re-uploaded 02:46, December 22, 2013 (UTC)

The markings get a little lost in the shading? Try to define them or maybe try a multiply layer on the shading? <span style="">1:49 Mon Dec 23 2013

Re-uploaded 06:38, December 23, 2013 (UTC)

Remove some of the belly's shading or center the facial highlight more, because the angle of the facial highlight suggest the light's coming from her side, instead of directly in front, where the belly suggests. 03:04, December 31, 2013 (UTC)

Poppydawn (Q) - For Approval
maow c: changes  06:34, December 23, 2013 (UTC)

The stripes get lost in the shading, especially the limbs  14:58, December 29, 2013 (UTC)

By the angle you have the facial highlight hitting, then the majority of the belly wouldn't be in light at all. Either remove the belly shading, or shift the facial highlight to be more centered on her face. Also define your shading's depth, as it looks rather single-toned and flat. Her eyes look amazing, though. .o. 03:02, December 31, 2013 (UTC)

Mitzi (Lo) (Q) ~ For Approval
From one Mitzi to another and this one's the mum to my little Magpie<3

Blur the shading a bit, extend all the leg highlights down to the paws, and enlarge the facial highlight by a lot. Add a highlight to the chest, as well, as that won't be in very much shadow, if at all. (Tawnypelt's queen is my example of the frontal light source, if that helps) 00:45, December 29, 2013 (UTC)

Re-uploaded. I tried.

Alright the facial highlight seems a lot brighter than before, when by "enlarging the facial highlight", I had hoped you would remove more of the outer facial shading. If the top of the back is in highlight, then the forehead is, too. It doesn't sink in there at the brow line, so that the face juts out in front of it, it just softly slopes back, much like the back does. If one's in light, the other one has to be, as well. Blur the belly shading a little more, and add a small highlight to the front of the hind leg farthest from us, as most of that leg is showing, and it wouldn't be covered up by the foreleg closest to us. 02:59, December 31, 2013 (UTC)

Poppycloud (Q) ~ For Approval
woo, my last queen! comments? 04:51, December 26, 2013 (UTC)

She beautiful o.o just define the shading on the belly and tail 01:21, December 27, 2013 (UTC)

I think it's fine - I can see them just well. Plus, if I defined them any more, the white in those areas would look too gray. 01:28, December 27, 2013 (UTC)

Define typically means to sharpen the edges, which wouldn't make the white any more gray than it is, and I cannot easily see the shading. Define it in those places, along with the legs. 00:43, December 29, 2013 (UTC)

re-up 00:57, December 29, 2013 (UTC)

Define the belly shading a little more, and darken the shading on her forelegs a touch. The transition is good, but just a touch too soft. 03:01, December 31, 2013 (UTC)

re-up 03:34, December 31, 2013 (UTC)

Wrenflight (Q) ~ For Approval
Woah it's been a bit since I've done this o.o Comments? <span style="">21:54, 12/27/2013

<3 Can you just darken the shading a tad?

Re-uploaded <span style="">20:48, 12/30/2013

Mapleshade (Alt Ki) ~ For Approval
Comments? <span style="">1:46 Mon Dec 30

D'aww, she cute! Too bad she becomes a deranged psycho-cat. Lighten the shading on the white a bit; looks kinda gray. 02:26, December 30, 2013 (UTC)

Re-uploaded. <span style="">3:34 Mon Dec 30

Cloudberry (Q) ~ For Approval
Comments? <span style="">21:26, 12/30/2013

The gray looks quite brown, and the shading is flat. Those eyes are amazing *.* <span style="">23:05 Mon Dec 30

The gray doesn't appear brown to me.. but then again, I am on my kindle fire right now. I'll check this again next time I'm on my computer. agreeing with Hawky.. dem eyes are amazing.. c: 00:52, December 31, 2013 (UTC)

Looks a bit brownish to me. I have a kindle fire too 01:06, December 31, 2013 (UTC)

Can the earpink on < this side appear more like > this side? 1:49, December 31, 2013 (UTC)

Re-uploaded Thank you<3 Should've fixed any issues with the base color, if it still appears brown-ish I can play with it some. The earpink appears to be two different color because the one on < side would be in the shading. <span style="">19:39, 12/31/2013