Warriors Wiki talk:Charart/Approval Page

=Discussion= Take it to the discussion page

=Tweaked= Take it to the tweak page

=Images Pending Approval= Please use this section to put images up for approval only.

Night (CG) - For Approval
This is probably an unpopular opinion but I enjoyed doing the mud. Also, yes, I'll fix the shading. Darkshadowthe1 (talk) 12:19, November 3, 2018 (UTC)

Blur the ear pink and smudge the mud a little bit. It looks kind of clump in some areas, like the front leg and the flank.  H A W K  F I R E  13:30, November 3, 2018 (UTC)

re-ups nvm I don't like mud now Darkshadowthe1 (talk) 19:02, November 3, 2018 (UTC)

Define the shading everywhere. And the mud needs to be smudged a tad more. And is it me, or does her eyes make her look like an ailen from space? You don't have to change the eyes by the way.Heyoitpotater (talk) 23:06, November 3, 2018 (UTC)

re-ups that's meant to be eyelids, because eyes and earpink are my weak spots. Also the shading is now officially as dark as it can get. Darkshadowthe1 (talk) 01:05, November 4, 2018 (UTC)

The ear pink is now super dark on the right side and bright on the left side. Can you make them the same color?  H A W K  F I R E  03:42, November 4, 2018 (UTC)

I think that's because the shading is covering the ear pink, Hawkey ^^ Regardless, could you add some more shading to the haunch and tail? I can see where you defined the shading on the face, chest, legs and stomach, but I can't see any shading on the haunch or tail. 15:37, November 4, 2018 (UTC)

My bad! Disregard my previous comment. ^^  H A W K  F I R E  19:00, November 4, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 19:27, November 4, 2018 (UTC)

Could you define the lighter areas? I'm not seeing any here at all. ​​​​​

Could you define the mud or maybe sharpen it? I'm having trouble seeing it. 02:42, November 5, 2018 (UTC)

re-ups oof Darkshadowthe1 (talk) 12:58, November 5, 2018 (UTC)

define the shading on the tail and the foreleg closest to us. 21:51, November 5, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 22:09, November 5, 2018 (UTC)

Define shading on the paws, tail and chest.Heyoitpotater (talk) 02:18, November 6, 2018 (UTC)

Alright, this may just be me, but I personally feel like the mud is now a little too intense, if that makes sense. I feel like it might've been sharpened up too much, and maybe could do with having less of the mud in general, but that's just what I think. If you think the mud's fine, you don't have to do a thing, since the thing about how bright/intense it is, could also just totally be my screen unless someone else sees it that way too. I just was thinking it so I thought I'd point it out. SquidwardPlays 02:37, November 6, 2018 (UTC)  Meming it up!

^ I agree. I think it's a bit excessive on the head as well. The body mud is fine, but it's really bright and contrasts pretty bad on both my screens. Maybe making it a darker and less saturated will help. 23:25, November 6, 2018 (UTC)

Define shading on the earpink.Heyoitpotater (talk) 04:18, November 7, 2018 (UTC)

I'll get on the mud, but can I have a second opinion on the shading? It looks quite defined on my screen. Darkshadowthe1 (talk) 02:05, November 9, 2018 (UTC)

re-ups, got the mud to look more like her other images Darkshadowthe1 (talk) 02:29, November 9, 2018 (UTC)

can you blend the <-- earpink? it looks hard 19:39, November 9, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 01:31, November 10, 2018 (UTC)

Add some shading to the tip of the tail and paws and maybe the ---> side of the face 02:25, November 10, 2018 (UTC)

Also I'm bumping ya up to an apprentice since this is more than 50% complete. ^^ 02:26, November 10, 2018 (UTC)

Define shading on the earpinkHeyoitpotater (talk) 02:59, November 10, 2018 (UTC)

re-ups plus sweet sweet approval Darkshadowthe1 (talk) 17:33, November 10, 2018 (UTC)

On the stomach, between the shoulder and haunch, the mud sticks out very harshy and almost is overlapping the shading - can you blend them together more? 07:46, November 11, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 13:27, November 11, 2018 (UTC)

Define the shading on the tail? Her nose needs to be black. Possibly make the earpink a little darker?

22:42, November 12, 2018 (UTC)

re-ups Looks really, really weird with a black nose but okay Darkshadowthe1 (talk) 22:56, November 12, 2018 (UTC)

Can you lower the saturation on the ear pink? The darkness is great but it's very bright. 01:06, November 13, 2018 (UTC)

Can I get a second opinion? It's the same shade as the to-be and the kit. Darkshadowthe1 (talk) 22:08, November 14, 2018 (UTC)

The earpink does match, in my honest opinion. Maybe you're seeing different on your screen? If I'm wrong, Dark can change it if so. Btw not trying to be rudeHeyoitpotater (talk) 00:39, November 15, 2018 (UTC)

I think the color is okay!  JOLLY  FIRE  00:41, November 15, 2018 (UTC)

I mean, I wasn't saying it didn't match, I just thought it was too bright. But regardless, here's a comparison of her earpink from her CG and her kit, the kit is on the bottom. Granted, kit may be blurred a bit and this may entirely just be me but I think the saturation should be lowered a bit. Besides that though - the shading gets insanely dark, and it's registered as pure black under the neck, on the chest and the stomach. Also you got some lineart blurred on the left ear. Other than that, I really like this. You did a really good job on the mud! 01:41, November 15, 2018 (UTC)

re-ups I had to agree with you on the shading, Echo. Darkshadowthe1 (talk) 12:57, November 15, 2018 (UTC)

Snappaw (App) - For Approval
I can't tabby. Darkshadowthe1 (talk) 01:47, November 10, 2018 (UTC)

Add some more stripes. He's looking kinda bare compared to the kit. 02:14, November 10, 2018 (UTC)

Can you define the shading? ~Warriorct 02:17, November 10, 2018 (UTC)

The earpink on --> that ear blends in too well, can you define itHeyoitpotater (talk) 03:06, November 10, 2018 (UTC)

re-ups do you mean lighten the shading there, Potato? Darkshadowthe1 (talk) 17:34, November 10, 2018 (UTC)

Yes, lower the opacity.Heyoitpotater (talk) 19:12, November 10, 2018 (UTC)

I think the opacity is fine? It just needs to be defined more. There doesn't seem to be a concrete light source. 21:43, November 10, 2018 (UTC)

If you could define the eye depth some, that'd be great^^ 21:51, November 10, 2018 (UTC)

the stripes are also a bit dark. 22:22, November 10, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 13:26, November 11, 2018 (UTC)

Define the shading depth? Maybe make the stripes a tiny bit rougher too, they look softer on here than on the kit, but if anyone disagrees ignore my comment, it might just be me.

23:51, November 11, 2018 (UTC)

I second Patch. Also, define the shading on the hind leg furthest from us. I'm also making this "for approval" since you're an apprentice now :3 23:55, November 11, 2018 (UTC)

re-ups thanks, Vec! Darkshadowthe1 (talk) 12:42, November 12, 2018 (UTC)

Smooth the shading on the face. Does he have any white in his eyes? if not add a pixel of it to each eye.

22:35, November 12, 2018 (UTC)

re-ups there was already a white pixel, Patch. Darkshadowthe1 (talk) 22:45, November 12, 2018 (UTC)

My bad. Add some shading to <--- ear? Maybe lighten it a little on the back leg closest to us, around the paw area. It looks darker compared to the rest of the shading.

22:50, November 12, 2018 (UTC)

re-ups lol i said re-ups but i never actually re-upped before Darkshadowthe1 (talk) 23:37, November 12, 2018 (UTC)

What program are you using? It looks like you're using the burn tool to shade and the light source doesn't feel very secure. There's a weird blotch of shading in the middle that looks very off on my screen. Also the shading is covering the eyes and the ear pink needs to be defined more. 01:01, November 13, 2018 (UTC)

re-ups I use GIMP. Maybe the burnt look was caused by a combination of the golden-brown shading and too much defining? I don't know Darkshadowthe1 (talk) 00:06, November 14, 2018 (UTC)

It might be the gold on gold then, sorry for nitpicking that! It may just be my screens but it's hard to distinguish the shading from the texture/rest of the image. 00:08, November 14, 2018 (UTC)

Define the light on the > back leg/paw and tail, and define the shading on the chin and ears^^ 01:10, November 14, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 13:15, November 14, 2018 (UTC)

Could you smooth the shading on the head? 21:05, November 14, 2018 (UTC)

re-ups Darkshadowthe1 (talk) 22:06, November 14, 2018 (UTC)

Cloverfoot (D) - For Approval
First charart wooooooooo

02:05, November 10, 2018 (UTC)

Not bad, Thunder! I'll make sure to add you as an apprentice. There's some waste outside the chest floof, below the hind ankle on the hind paw closest to us, and along the bottom of the tail. Several of your stripes (particularly on the tail, back and some of the legs) don't quite reach the lineart as well. And maybe expand the tail shading? 02:13, November 10, 2018 (UTC)

Reuploaded Thanks Vec! I'm still getting used to all the tools and such so apologies if I miss anything.

03:26, November 10, 2018 (UTC)

There's still a few bits of waste floating around the character. And trust me, my screen isn't dirty.Heyoitpotater (talk) 05:42, November 10, 2018 (UTC)

Yep, I second the waste comment. And add some facial shading, especially under the chin. Don't overdo it though. I also think there should be some more stripes in general, but not too many more.

Nice, Thunder!! The stripes on the front leg towards us should be more horizontal across the leg, looking at her other images. Right now the stripes are angled up towards the shoulder.  H A W K  F I R E  13:08, November 10, 2018 (UTC)

Define shading on the two front legs.Heyoitpotater (talk) 14:11, November 10, 2018 (UTC)

One of the toes on the hind foot closest to us isn't coloured in. ~Warriorct 18:51, November 10, 2018 (UTC)

I think the tail stripes could be all thickened slightly, as the other images have less lighter gray showing through in proportion 21:50, November 10, 2018 (UTC)

I feel like the stripes are a bit dark too in comparison. 22:20, November 10, 2018 (UTC)

For a reference on the waste, since there's still some surrounding the image. The shading on her hind paw farthest from us needs to be blurred a bit more, and the shading on her nearest hind foot is leaking a bit. This is really pretty and I really like the eyes!! 07:55, November 11, 2018 (UTC)

Reuploaded I think I got everything now. If not I blame Patch.

04:00, November 12, 2018 (UTC)

There's still some speckles of waste behind the head and between the hind legs and tail. I believe there's an unfilled pixel in the chest floof and maybe either the shading or base is leaking on the back and the hind leg closest to us. 16:23, November 12, 2018 (UTC)

Looking at the rogue (which is the same side), I think there'd be one or two more stripes on the flank/side of the cat, and tail shading could be expanded slightly^^ 19:59, November 12, 2018 (UTC)

Reuploaded

21:31, November 12, 2018 (UTC)

Can you add eye depth? Also, like Vec said, there's still a uncolored pixel in the chest.

Reuploaded Pixel was so small I didn't even see it. I also think the eye is fine? Unless I'm not seeing something.

21:52, November 12, 2018 (UTC)

The eye seems fine, but there's still some waste dotting the underside of the tail^^ 00:32, November 13, 2018 (UTC)

The eyes are fine, in the screenshot I posted above for the waste reference you can see the eye shading, so there's depth. 01:03, November 13, 2018 (UTC)

Reuploaded Waste is going to be the end of me.

01:31, November 13, 2018 (UTC)

What program are you using for chararts? What I do in GIMP is I usually just select all the area outside of the lineart then erase it with a big brush on every layer so I make sure there's no waste. I also know Paint Tool SAI has clipping layer features but I don't know if SAI is very optimal for chararts. 01:54, November 13, 2018 (UTC)

I'm using GIMP, but I think this all comes with practice and experience. I'll try doing your method though, seems so much more simple and less frustrating.

02:09, November 13, 2018 (UTC)

I think this looks good so I'm gonna go ahead and CBA it. Great job Thunder!

18:14, November 13, 2018 (UTC)

Sorry, but it still looks like something is leaking on the back and some of the limbs. I've put it in red to help ya. It's probably the shading or the base (most likely the former). The tail shading can be smoothed out a bit more, and the shading depth can also be defined a bit more on the front limbs and hind limb furthest from us. And add/define the shading on the head and the upper part of the tail some more. The latter of which the shading seems to end at curl of the tail instead of encompassing it, if that makes any sense. 18:23, November 13, 2018 (UTC)

Reuploaded

05:34, November 14, 2018 (UTC)

I think the stripes could be... sharpened somewhat. These look overblurred. Perhaps I'm misidentifying the problem though, but I think the stripes need some tweaking.

They look fine on my screen? I dunno if it's something that I'm not seeing on my end or not.

16:57, November 14, 2018 (UTC)

I compared this image and the other ones side-by-side, and I'm going to have to agree that the stripes should be sharpened a little bit. Otherwise, the pattern kind of blends in with the shading on the tail? It could just be me, though. This is good for your first image, by the way! :) 21:04, November 14, 2018 (UTC)

I looked at her other images and compared it to the stripes on this and they look fine to me? I feel like making them any sharper may make them look off.

21:42, November 14, 2018 (UTC)

I think the problem wasn't that the stripes look overblurred (in fact, now that i look at it closely they are actually darker/sharper compared to her other images, but just leave it as it is I think). I think the head stripes need to connect with the eyes and not with each other. The shading depth could be defined as well.

Reuploaded I tried.

04:42, November 15, 2018 (UTC)

It's a bit hard to see the tail stripes from behind the shading. Maybe try smoothing it out some more, or messing with the opacity or layer mode settings (like multiply, overlay, etc) but still retaining some of the darkness/definition. 01:41, November 16, 2018 (UTC)

Pebbleshine (Ghost) - For Approval
Will mess with the amount of freckles later. I have some studying to finish 19:12 Sat Nov 10

Could ypu define the shading on the face a bit. Minkclaw Winter is coming. 19:30, November 10, 2018 (UTC)

There's small specks of waste outside the back and tail.Heyoitpotater (talk) 23:21, November 10, 2018 (UTC)

Reuploaded 16:05 Mon Nov 12

There's still waste on the back.Heyoitpotater (talk) 22:34, November 12, 2018 (UTC)

Would you mind lightening the shading some, at least on the tail? It looks pretty dark for a white-based cat.  JOLLY  FIRE  17:10, November 13, 2018 (UTC)

Reuploaded 20:45 Tue Nov 13

And there's waste near the chest.Heyoitpotater (talk) 22:54, November 13, 2018 (UTC)

shading depth could be defined. 06:33, November 15, 2018 (UTC)

Quailpaw (Ki) - CBA
I'm tired 23:07, November 12, 2018 (UTC)

Lower the opacity of the shading on the character in general and on <-- that earHeyoitpotater (talk) 00:23, November 13, 2018 (UTC)

This is adorable oh my goodness. The shading on the tail seems very dark. 01:04, November 13, 2018 (UTC)

To expand on Echoblossom's comment, maybe define the light on the tail? 18:26, November 13, 2018 (UTC)

Also (I need to stop doing this) I believe the general opacity works well here; it't not overwhelming and the white is still visible. With the exception of the tail, of course. 18:27, November 13, 2018 (UTC)

Reuploaded Is this better? I lowered the opacity of the shading a few ticks just in case. 20:56, November 14, 2018 (UTC)

CBA? 17:37, November 15, 2018 (UTC)

Snaketooth (SC) (W) ~ For Approval
The last words I uttered before I saved this were "I'll just turn it in and cry about it later" 18:00, November 13, 2018 (UTC)

Whaaa? but this is amazing! The stripes on the forelegs in her other images seem to go down to just before the paw. Could you extend the stripes to the paw on the leg closest to us?  JOLLY  FIRE  18:15, November 13, 2018 (UTC)

Could you also expand the earpink? It is much larger in her other images and appears to be actually paler.Heyoitpotater (talk) 22:49, November 13, 2018 (UTC)

Reups The size of the earpink doesn't need to match images (there really is no reasonable way to do so, since the blanks are various sizes). I also made the texture sharper to match better idk 23:48, November 13, 2018 (UTC)

I like this, honestly. Could you slightly lighten the shading so that it doesn't clash so much with the pattern?

Reups 16:56, November 14, 2018 (UTC)

the texture on this should be like....harder and the little stripes themselves shorter for lack of a better word. it was (supposed) to resemble a ticked tabby. also needs the paler parts underneath those as well, or if theyre there and i'm just blind, should be more visible. 06:30, November 15, 2018 (UTC)

Reups Do you mind elaborating on shorter stripes, David? I tried breaking them up a bit, if that's what you meant. 17:36, November 15, 2018 (UTC)

Flypaw (A) ~ For Approval
Hmm.. 20:51, November 13, 2018 (UTC)

Reuploaded Changed shading colour to try and make it match more. 20:58, November 13, 2018 (UTC)

On her kit image, the stripes appear to be slightly softer and tapered, rather than solidly dark like you have them now.  JOLLY  FIRE  20:59, November 13, 2018 (UTC)

Reuploaded 21:10, November 13, 2018 (UTC)

Is it me, or do I see unfilled pixels on her back and --> that hind leg?Heyoitpotater (talk) 22:51, November 13, 2018 (UTC)

I think that's just you? Here's a screenshot from my program of her. It might be the texture but I don't think it's that noticeable from far away? 22:55, November 13, 2018 (UTC)

I'm a huge, huge fan of this. Can you have the texture flow along the body instead of striped across. It's noticeable in areas such as the haunch, legs and chest segments. Also, it may just be my eyes or the amount of shading, but the base appears lighter on the kit. Mind double-checking on that? 23:52, November 13, 2018 (UTC)

Reuploaded Ah, thank you!! I changed the texture, and I tried lightening the base. I had an overlay brown layer over the standard grey since the kit image had a ton of brown accents, but I scrapped that and opted for a flat base instead so hopefully this looks better!! 00:06, November 14, 2018 (UTC)

Sorry, but this doesn't match... The texture and stripes are too sharp and the stripes should be thicker on the legs and tail. The stripes also aren't... this tapered. There is also a lighter layer of texture. I'll give you a reference here because I already did her apprentice image a while ago: https://www.ezimba.com/work/181114C/ezimba19474558146300.png And in terms of the shading, please lighten it.

Oh thank you! It was hard to try and match the kit image since a lot of the design is hidden on those blanks, but I'll redo the image with the design you gave me later! 00:30, November 14, 2018 (UTC)

I have the file for the brown version (apprentice image), but it's easy to convert it to gray after you match the layers. Would you like it?

Reuploaded It's fine - I redid the stripes to match your design. 03:58, November 14, 2018 (UTC)

To be honest, this doesn't really differ from the old version. You haven't really addressed the stripe hardness - the stripes are still too hard edged. smudge them with a bristle brush if you are using GIMP, and blur them slightly. The stripes here are also too thick on the main body and they still are too triangle-ly. On the kit (and the apprentice image I sent you) they are broken up, like mackerel stripes almost. They should be thick on the legs and tail tip only. You can see this on the kit as well. You also haven't added a layer of lighter texture and as a result it still doesn't match. I encourage you to look at the file because it's pretty darn hard to match without it. Regardless, as it is it still doesn't match.

I'm sorry if I sound harsh, but as I'm really fond of this pattern, I request that you match it as closely as possible.

I have to say that did sound kinda harsh, Fox. While Echo should respect that you are the OA of the kit and that you set the precedent, the artist of the apprentice image should be allowed to have SOME discrepancy, considering that you cannot see the main body or the haunch on the kit. I do agree that the stripes need to be lighter/more blurred to match the kit's, but the placement of the stripes doesn't exactly need to match what you have on your unofficial apprentice image. From what we can see on the kit, Echo has the stripes in the right places.  JOLLY  FIRE  16:16, November 14, 2018 (UTC)

Fox, with all due respect, I do kind of agree with Hawkey here... As the OA, you do have the right to criticize me, but I'm trying to match the kit image here. I do agree I need to make the stripes a bit thinner and lighter, but you're trying to tell me how to do the entire image based off of an unofficial design. I made my interpretation based off the kit image and tried my best to match it while also putting the design you wanted into consideration, but I really don't appreciate being told how to do my entire image. I do have texture have it, it's just on multiply instead of overlay, and kit images leave a lot to be desired. I can't see the back and the thickness of the stripes you're talking about isn't really ... there? I'm going to make my stripes thinner and lower the opacity on them but please remember I'm trying to match your kit image here, not the apprentice file you've done. I am trying my hardest to take the design you envisioned into consideration but I don't appreciate feeling like I'm being talked down on and I am also trying to make this my image, since I am the one doing it. 18:10, November 14, 2018 (UTC)

I think it only needs to be lightend slightly andd edited the way you already said, it matches fine to me Malina457 (talk) 22:09, November 14, 2018 (UTC)Malina

Reuploaded I might play with the layer settings a bit more, but I switched the texture to overlay and I also tried to lessen the stripes and lighten them. 22:12, November 14, 2018 (UTC)

Reuploaded again - I can't tell if I'm making progress or digging myself deeper, LOL. 22:25, November 14, 2018 (UTC)

The stripes look much better. I think you all misunderstood my comment, and I apologize. The previous design didn't match the kit, which is why I pointed out those things. Have I ever said in that comment that I wanted you to match the apprentice? I wasn't forcing you. I wanted you to match the kit. Obviously, I would've preferred you to also keep the apprentice in mind because I was prepared to post that image after that reservation ran out but... whatever, you took the image fairly and the kit is all you need to match. I acknowledge that I came across as forcing my art style on you, and I apologize.

But regardless of your art style, texture is one of the things that needs to match across images. By texture, I was referring to having another lighter layer of whitish texture, which is present on the kit and you need to add it here too. You don't need to use my method if you wish, but in the end of the day, it needs to be apparent. This is why the image still looks overall darker than the kit. Either way, you need to somehow have a lighter layer. It's there on the kit, so.

I appreciate the apology and consideration! Sorry for that misunderstanding. As for the texture, what I have currently set up is a light grey/brown texture below the shading to add the brown accents you have on the kit image, and above the shading is a white layer of texture set onto overlay. Here's a side by side comparison of the two images (which has made me realized i need to accent the eye markings a bit better and add another stripe on the neck LOL) but as far as texture goes, I wanna ask for more opinions, since I personally think it matches alright, but I wanna hear other's inputs. This isn't to disregard your critique at all, but rather I wanna expand on it a bit more to see what can be done. 01:48, November 15, 2018 (UTC)

Reuploaded with changes I stated above. 01:51, November 15, 2018 (UTC)

FYI, it's not on overlay. It's a light gray on layer mode screen. No opacity changes. Overlay makes the texture look extremely faint. As the OA, that's my input.

I love this, nice job matching it echo, maybe define the face shading? Malina457 (talk) 03:19, November 15, 2018 (UTC)Malina

the paler parts seem like they should be duller, and some of the stripes themselves duller/more smudged or whatever too. 06:32, November 15, 2018 (UTC)

Reuploaded 22:41, November 15, 2018 (UTC)

Did you change anything in the last upload? FYI, the reason why they look more "dull" and "smudged", as Skt pointed out, is because of the texture. As the OA, I think it still needs to match in this regard. If you need to zoom in on something to show they match, well, they don't really. Just smudging them more won't create that effect.

Reuploaded I had changed something, but my last like, 4 reuploads were all in the span of the past few hours. I think one of them double-uploaded on accident or something. 01:01, November 16, 2018 (UTC)

Conepaw (A) ~ For Approval
01:08, November 14, 2018 (UTC)

The face spots don't match his kit image's: there is a large patch around the left eye, but no definite patch on the center of the forehead.  JOLLY  FIRE  01:12, November 14, 2018 (UTC)

Is that a highlight or shading on the back? I cant tell whats going on there Malina457 (talk) 03:29, November 14, 2018 (UTC)Malina

I think the gray could be lightened a tad, it seems lighter on the kit. Minkclaw Winter is coming. 06:00, November 14, 2018 (UTC)

Reuploaded Actually, there is a gray patch on the forehead of the kit image. I shrunk it some here, but it does need to stay in some capacity; also no that's not a highlight for the back, it's just where there isn't any shading on the gray. 20:32, November 14, 2018 (UTC)

I apologize, I thought the forehead spot on the kit image was just shading. ^^  JOLLY  FIRE  23:43, November 14, 2018 (UTC)

I think some of gray patch on the forehead is leaking near the ---> ear. Lovely job, spooky! 01:44, November 16, 2018 (UTC)

Jagged Rock Where Heron Sits (CG) ~ For Approval
Eh 18:26, November 15, 2018 (UTC)

Can you define the shading on the front leg closest to us? 22:47, November 15, 2018 (UTC)

Can you move the pupils so he looks less derpy? Nice work Vec!Heyoitpotater (talk) 23:39, November 15, 2018 (UTC)

Reups Thanks! Can I have a second opinion on the eye placement? Eye placement is artist's choice, after all. 00:44, November 16, 2018 (UTC)

Antpaw (App) ~ For Approval
i. dont. like. this. :/ 01:17, November 16, 2018 (UTC)

The marks need to be sharper. I have the file for the GC, if you need it let me know.

01:21, November 16, 2018 (UTC)

Try using a small point eraser with varying opacities and go through the brown patches, particularly on the edges. ^^ 01:38, November 16, 2018 (UTC)