Warriors Wiki talk:Charart/Approval Page

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Mudfur (Alt W) - For Evaluation
Here's my charart for Mudfur:



09:49, November 2, 2019 (UTC)

The mottles don't quite match. They're too overblurred and need to be sharper. Try looking at the old warrior for a reference. -- 13:33, November 2, 2019 (UTC)

Adding on, here are some references: this and this. -- 15:40, November 2, 2019 (UTC)

His eye color on his other images seems greener, and darken the earpink. 17:47, November 2, 2019 (UTC)

Reuploaded

There is waste floating all around the image. Remove the texture, the set doesn't have it, and define the pale belly. The mottles look better but some on the flank still don't quite match. They should be more rounded and there should be tiner specks mixed in as well. -- 23:02, November 2, 2019 (UTC)

Add depth to the shading and add shading to <--- that ear. 01:48, November 3, 2019 (UTC)

Reuploaded 10:02, November 3, 2019 (UTC)

Reuploaded removed some waste 10:13, November 3, 2019 (UTC)

Add shading to < ear  Crystie   You captured  my heart  10:24, November 3, 2019 (UTC)

Reuploaded 10:56, November 3, 2019 (UTC)

The mottles seem too rounded and uniform compared to the alt star. -- 13:08, November 3, 2019 (UTC)

Reuploaded } 21:01, November 3, 2019 (UTC)

Reuploaded added some better flecks 08:08, November 4, 2019 (UTC)

I feel like Potato's comment still stands. 03:20, November 5, 2019 (UTC)

Reuploaded 06:50, November 5, 2019 (UTC)

Reuploaded straightened mottles 06:57, November 6, 2019 (UTC)

The smaller flecks seem too large and the larger flecks are too round. They're more a flecked pattern instead of speckles and spots. The tail-tip should also be receded imo, and the brown seems too dark. This shows the belly color if you need it. I also should still have the files if you would like them, or hex codes too. Whichever you prefer. 21:55, November 6, 2019 (UTC)

I'd like the hex codes pls! 08:27, November 7, 2019 (UTC)

The flecks are #372009, the base is #a08a6c, the earpink is #78503a, the nose is #5a4333, the underbelly is #f1e1c2, and the eyes are #0b2a0d, #0b2a0d, #499851, and #bce5c1. And there's actually faint texture sparingly through the flecks at #a08a6c at multiply and half opacity ish. 14:42, November 7, 2019 (UTC)

Also, can you add a little bit more depth? The image seems a bit flat. -- W i n d s o n g   (talk)   18:23, November 7, 2019 (UTC)

Reuploaded 05:36, November 8, 2019 (UTC)

try to match the shapes and quantity of the speckeles from the star image. coming together nicely! 12:30, November 8, 2019 (UTC)

On my laptop, the layered file of the image disappeared, so I've redone it 09:56, November 9, 2019 (UTC)

Try to make the direction of shading match the direction of fur, and there is some waste to the right of his left ear. -- W i n d s o n g   (talk)   11:11, November 9, 2019 (UTC)

Define the light on the tail and legs, and define the shading depth in general.

Reuploaded 23:40, November 9, 2019 (UTC)

Maybe soften the dark splotches and blend the under belly into the pelt-- 02:02, November 10, 2019 (UTC)

Reuploaded 06:02, November 11, 2019 (UTC)

Good job, you're doing great so far! The mottles on his other images appear more textured, if that makes sense? The mottles you have here look more solid, while the others aren't so much so. If you can find a brush that appears more textured, you could try that, just try matching it to the other images best as you can. If you can't find one, you could try to go over the edges of the splotches lightly with an eraser on a very small size (1px would probably be best) to give it that texturey look, then after you could going over them just a bit with your smudge tool, if you have one handy. 15:19, November 12, 2019 (UTC)

Reuploaded thank you! 06:44, November 13, 2019 (UTC)

The larger spots are way too large for the overall pattern, and there should be more smaller flecks? 01:50, November 14, 2019 (UTC)

Smooth out the shading everywhere. 05:50, November 14, 2019 (UTC)

Reuploaded 06:41, November 14, 2019 (UTC)

There hasn't been a comment for 5 days, what do I need to work on? 06:11, November 19, 2019 (UTC)

The mottles look a bit too soft and blurry, could you try making them sharper and more textured some more? There is also shading leaking away from the line art on the back. Could you define the over all shading depth? 15:32, November 19, 2019 (UTC)

Reuploaded 04:41, November 20, 2019 (UTC)

Nutwhisker (Ki) - Declined
potato, i smudged the back shading but i couldn't do the front one because it would mess up the whole thing, so i blurred it. i think i failed at colorpicking and texture. ;-; 04:14, November 6, 2019 (UTC)

The texture needs to be drastically sharper but I think you're on the right track. 17:39, November 6, 2019 (UTC)

I added another layer of texture to make it sharper on a lower opacity. '''reuploaded. 06:24, November 7, 2019 (UTC)'''

The texture can be sharpened more, and it looks like he also has some lighter texture on his other images. Can you smudge the earpink into the pelt too? 21:06, November 7, 2019 (UTC)

'''reuploaded. 16:44, November 10, 2019 (UTC)'''

'''reuploaded. did a few things. 17:19, November 10, 2019 (UTC)'''

Add a tick of shading to the smol belly area

'''reuploaded. 04:14, November 11, 2019 (UTC)'''

For the base, try #6b5136, it looks light, I know, but it'll look darker once you have the texture on it. What you have here looks too dark, so this might work better. For making the texture match better, try using #44321e and using a 1px paintbrush to draw it out, going in the direction of fur. Take a smudge tool and go over it so it doesn't look too sharp. Try making another layer and use the same color, doing the same method, but leave it sharper, then repeat with a third layer, leaving it sharper like the second. If there's too much texture, erase a bit of it and if some of it looks too sharp you can smudge it. Looking at his app, it looks like he also has a lighter brown, try #756250? go over it with the paintbrush a bit and lower the opacity if it's too light. I tried this on an image to see if I could recreate the look of his texture, and this seemed to work pretty good, so it might work for you^^ Sorry for the huge wall of text, and if you need me to elaborate on anything, let me know. 15:39, November 12, 2019 (UTC)

'''reuploaded. thanks, patch, it helped a lot! :) 06:27, November 14, 2019 (UTC)'''

'''reups, accidently erased belly shading. 06:33, November 14, 2019 (UTC)'''

Hmm the texture has an awkward transition on the haunch where the part coming down from the back meets the haunch texture going horizontally. Could you make it a more natural transition?

Still working? 16:33, November 21, 2019 (UTC)

Declined due to lack of work. Anyone with the space may take up this image and there's no need to ask.

Tallstar (W) - For Approval
aw yees, i love this boy!! 16:30, November 10, 2019 (UTC)

Just putting a small comment hold on this; the tweak nom for this set on the color of his paws discussion is still ongoing, and thus this can't slide by until that is also solved

In the meantime, Finch, might you define the overall shading? I'm having a rough time making it out. ​​​​​

Re-uploaded: I added some depth to the shading hopefully that makes it easier to see. 16:41, November 12, 2019 (UTC)

there shouldn't be texture on the black, but, there should be a little on the white? would you like a file?

Re-uploaded - Thank you Max for the file! I re-did the texture and darkened the shading. 17:10, November 17, 2019 (UTC)

With the nomination having passed, the white paws and tail tip need to be removed to match his official art. 16:11, November 19, 2019 (UTC)

Might you brighten up the white? ​​​

Re-uploaded  16:30, November 21, 2019 (UTC)

Changes aren't showing for some reason? 16:31, November 21, 2019 (UTC)

They are showing. -- 18:24, November 21, 2019 (UTC)

Could you also make the tail just a *bit* longer? It only seems slightly longer than the original warrior blank. 19:19, November 21, 2019 (UTC)

define the light on the paws? i can't make out the lineart on either of my screens - the base should also be a little more greener - per the file I gave you I think?

Tawnypelt (Alt W) - For Approval
18:47, November 10, 2019 (UTC)

The shading seems very blotchy on the lower chest and along the chest lineart. Try adding some more? 16:27, November 11, 2019 (UTC)

'''reuploaded. 17:10, November 11, 2019 (UTC)'''

Could you add a little bit of light to the back foot closest to us? The shading over all looks a bit inconsistent; the front legs are lighter, the head and bottom of the chest look darker, while the hind leg appears to be the same darkness as the head, but seems to be lacking depth, which is making it look flat. 20:53, November 11, 2019 (UTC)

'''reuploaded. sorry about that. :/ 23:45, November 11, 2019 (UTC)'''

Define the light on the back foot closest to us, think you may have missed that in my first comment. Can you define the shading depth more on the haunch and tail? 15:41, November 12, 2019 (UTC)

'''reuploaded. 22:00, November 16, 2019 (UTC)'''

Lighten the shading. -- 22:02, November 16, 2019 (UTC)

'''reuploaded. 01:56, November 17, 2019 (UTC)'''

Maybe change the direction of the eyes? 06:11, November 17, 2019 (UTC)

May I ask what's wrong with it? 20:58, November 17, 2019 (UTC)

I agree with Sandy that she looks a little cross-eyed. You can have the pupils face that direction, but perhaps change the eyeshine position or round the pupils a bit snd that will help. -- 21:04, November 17, 2019 (UTC)

'''reuploaded. 23:59, November 17, 2019 (UTC)'''

I meant add some light here, I'm not really seeing any difference between your reupload for that. It also looks like there's waste around -> this side of the image. 15:40, November 19, 2019 (UTC)

Still working? 15:46, November 23, 2019 (UTC)

Toadstep (K) - For Approval
referenced app and old kit for the markings Squidward Plays All  Star. I Am Reshiram. I Am Elegance. 21:46, November 10, 2019 (UTC)

I think that little marking that goes onto the shoulder/upper arm should be receded; the other images have none at the arm b/c it stops at the chest

Still working?

Declined due to lack of work. 15:34, November 19, 2019 (UTC)

Reuploaded Taking over. -- 02:55, November 20, 2019 (UTC)

the black looks too light compared to his other images

Reuploaded -- 22:52, November 22, 2019 (UTC)

Tigerstar (AVoS) (W) ~ For Approval
this looks bad i know 02:05, November 15, 2019 (UTC)

The stripes should be tiger-like, meaning thicker near the middle and where it meets the lineart and super thin near the tips. They should also wave and curve some more, too (almost like the alt warrior I did). Using smaller brushes to erase and draw the tips will help ^^ 02:21, November 15, 2019 (UTC)

In general, perhaps model the pattern of the GC and loner since it's the same side and all

reuploaded 23:44, November 19, 2019 (UTC)

I think the stripes could be slightly softer. 15:59, November 20, 2019 (UTC)

reuploaded is that better? 18:58, November 21, 2019 (UTC)

A little bit more. 15:46, November 22, 2019 (UTC)

reuploaded 18:57, November 22, 2019 (UTC)

Thornclaw (Alt W) - For Evaluation
Pretty sure I'm allowed to reserve this? 04:35, November 17, 2019 (UTC)

Yes, you are! Define the shading a lot more and define the shading depth (add a thinner, darker layer of shading). -- 04:38, November 17, 2019 (UTC)

Reuploaded 04:46, November 17, 2019 (UTC)

That's better, but the shading is a little too overblurred on the chest on tail, which makes it lose depth. Perhaps define the shading depth a bit in those places. Curve the shading on the haunch, add shading to << that ear, and erase any eye shading. -- 04:48, November 17, 2019 (UTC)

Reuploaded 05:08, November 17, 2019 (UTC)

Smooth out the shading. -- 05:16, November 17, 2019 (UTC)

Reuploaded 06:09, November 17, 2019 (UTC)

Maybe smooth out the shading a bit more? <span style="color:#ff6eb2;font-family:papyrus,serif;text-shadow:mistyrose 5px 3px 6px"> Crystie  <span style="background:-webkit-linear-gradient(right,midnightblue,#0264ab);-webkit-background-clip:text;-webkit-text-fill-color:transparent;font-family:Chiller,serif"> You captured <span style="background:-webkit-linear-gradient(right,#6e47b2,#8e4dff,violet,hotpink,mistyrose);-webkit-background-clip:text;-webkit-text-fill-color:transparent;font-family:Chiller,serif"> my heart  10:06, November 17, 2019 (UTC)

Could you add a second shading layer to define the depth? Seems very flat at the moment. 15:22, November 17, 2019 (UTC)

Reuploaded 21:06, November 17, 2019 (UTC)

Could you check for any leaking shading and places where it needs smoothing? -- 21:13, November 17, 2019 (UTC)

Reuploaded 08:10, November 18, 2019 (UTC)

Smooth the shading and add some light to the front legs. 15:53, November 19, 2019 (UTC)

Reuploaded 20:47, November 20, 2019 (UTC)

Thunderstar (K) ~ For Approval
This will probably be my last charart for a while. Tinystream (talk) 22:08, November 19, 2019 (UTC)

On the other images, the stripes are slightly thicker than what you have here. -- 02:35, November 20, 2019 (UTC)

Tigerstar (AVoS) (K) - CBA
03:04, November 20, 2019 (UTC)

CBA?

Seedpaw (Alt K) -CBA
ew 18:39, November 20, 2019 (UTC)

CBA?

Spottedleaf (K) -CBA
double ew 18:39, November 20, 2019 (UTC)

CBA?

Tornear (Alt. W) - For Approval
-- 01:13, November 21, 2019 (UTC)

Could you smooth out the the shading on the mid-drift area?

Stonewing (Alt. W) ~ For Approval
19:52, November 21, 2019 (UTC)

round out the tail tip lineart a little? (I can whip up a redline if you'd like :D)

if you could please ^^ 14:56, November 22, 2019 (UTC)

Tornear (W) - For Approval
i used the original warrior and starclan as a reference on the stripe placement and style. 20:42, November 21, 2019 (UTC)

Tangleburr (W) - For Approval
I'll define the shading depth. 03:57, November 23, 2019 (UTC)

Re-uploaded. 15:44, November 23, 2019 (UTC)