Warriors Wiki talk:Charart/Approval Page

=Discussion= Take it to the discussion page

=Tweaked= Take it to the tweak page

=Images Pending Approval=

Please use this section to put images up for approval only.

Snowfur (Q) ~ For Approval
Thar she blows! I wanted to do a white cat because I haven't done one since.. Whiteberry. 16:04 Fri Nov 8

Define the shading. Pretty!

Define the eye depth a bit, too? 21:16, November 8, 2013 (UTC)

Reups! Thanks!    Ѽ    A M B E R    Ѽ     P  U  M  P  K  I  N   V  S   O  R  E  O  11:31 Sun Nov 10

I think her eyes still need to be defined better. Maybe make her black pupils wider? Amazing job, Amber! -- 19:28, November 10, 2013 (UTC)

Could you smooth out the shading on the upper chest just a bit? It's a bit blotched. Great job! 00:41 Tue Nov 12

Reups! Hi. Thank yooou,    Ѽ    A M B E R    Ѽ     P  U  M  P  K  I  N   V  S   O  R  E  O  18:40 Tue Nov 12

recheck your lightsource use a sig sub page maooo >;c 03:08 Fri Nov 15

Could you specify what you mean? Just saying that is extremely vague and not really helpful at all, imho.

Lol you're right. The tail and belly read that the light coming from our right, and the hind leg off the ground as well as the face read coming from the left, and the other legs are too flat to read. I'll make a tutorial and put it up on a subpage of mine, I'm working on it. 18:33 Sat Nov 16

Could you smooth out the shading on the chest? It's starting to get a tad blotchy. 23:29, November 18, 2013 (UTC)

I think the ear <--- this way needs a bit more gray.

Reups 16:07 Wed Nov 20

Where's your light source coming from? 00:40, November 21, 2013 (UTC)

Wow, that's great, Amber! Her pupils need to be more wider.  *Swanflutter*  Warriors is my life~  06:18, November 22, 2013 (UTC)

Eye style is artist's choice Swan.

Still working? 02:05, November 27, 2013 (UTC)

The top left sorry I've been ill 17:32 Thu Nov 28

Can you smudge the gray on the ear tips maybe a bit, as it looks a bit hard-edged at this moment.

Still working? 20:22, December 5, 2013 (UTC)

Reups It's been a month tomorrow *wails* 16:27 Fri Dec 6

CBA?

Sorry to interrupt, but could you smooth out and define the tail shading some, and define the light on the furthest hind foot? 20:48, December 9, 2013 (UTC)

Also, have the shading run along this >> side of the belly, as it's throwing off the light source? 02:01 Wed Dec 11

Reups 16:19 Thu Dec 12

Smooth out the back shading - it appears a bit blotchy. Also, thin out the shading on the tail's tip - it looks a bit too gray. 21:47, December 12, 2013 (UTC)

I think you may have forgotten to have the shading run along the side of the belly with the shoulder, rather than the thigh, which is where you currently have it. 03:48 Fri Dec 13

Define the shading. This is amazing! -- 01:24, December 14, 2013 (UTC)

I think it's fine, honestly. <span style="">08:53 Sun Dec 15

I disagree. I think it should be defined along the legs, and I believe the tail should be given more light on it. She's also looking slightly gray, but not too gray where it becomes an issue.

Define the gray on our right ear.. it seems a lot lighter than our left one. 21:41, December 17, 2013 (UTC)

Still working? 19:44, December 19, 2013 (UTC)

Sorry, but it'd been a week and this has been up for more than a month. Declined 03:28, December 21, 2013 (UTC)

I'll take over. <span style="">4:45 Sat Dec 21

Re-uploaded. Comments? <span style="">16:50 Sat Dec 21

Add a tiny bit of depth to the shading, so that it all isn't simply one flat shade, and I think you're alright. 22:47, December 21, 2013 (UTC)

Re-uploaded. I hope the shading's not too gray now. <span style="">1:26 Sun Dec 22

Smooth out the << side facial highlight a bit. Pretty! 20:18, December 22, 2013 (UTC)

Re-uploaded. Thank youuuu c: <span style="">23:13 Sun Dec 22

Lighten the shading around her belly just a tad, to be consistent with the rest of the body, and smooth out where the >> chest shading meets the highlight. 00:34, December 23, 2013 (UTC)

Re-uploaded. <span style="">2:54 Mon Dec 23

The shading around the belly looks a little on the gray side; maybe make the highlight a bit larger? 04:18, December 25, 2013 (UTC)

Mothflight (Kit) - For Approval
Comments? -Feather 17:16, November 30, 2013 (UTC)

Define and expand the shading. <span style="">22:35 Sat Nov 30

I think the body shading itself is fine and doesn't need to be expanded, but it does on the feet and maybe on the tail.

Thicken the shading along her side/back. 20:41, December 1, 2013 (UTC)

Re-uploaded. -Feather 16:33, December 3, 2013 (UTC)

Define the leg shading just a bit, and her back paw looks a bit flat. Maybe darken the shading around the edges? 19:24, December 5, 2013 (UTC)

Re-uploaded. -Feather 11:46, December 8, 2013 (UTC)

There's waste around the paws. Also, assuming your light source is coming from, you should probably erase some shading on/add a highlight to the tail. 13:21, December 8, 2013 (UTC)

Re-uploaded. -Feather 15:58, December 8, 2013 (UTC)

CBA?

Sorry to interrupt, but there's some light from the chest leaking into the haunch area. Fill that part in, and I'll re-CBA. 20:51, December 9, 2013 (UTC)

Re-uploaded. -Feather 18:26, December 10, 2013 (UTC)

Blur her shading a little more- it looks blotchy almost, in some sections. Smooth it all out, so the transition is less choppy. 05:18, December 12, 2013 (UTC)

Still working? 04:15, December 16, 2013 (UTC)

Re-uploaded. I re-did the shading altogether. x.x -Feather 18:34, December 16, 2013 (UTC)

Smooth out the chest highlight some, and add some depth to the shading. 19:44, December 19, 2013 (UTC)

Re-uploaded.

Define the light on the face and add a bit more depth in the shading 04:19, December 25, 2013 (UTC)

Cloud (KM) (Q) - For Approval
-phew- c: 23:59, December 3, 2013 (UTC)

Ooh, purty! Smuge the pelt into the ear-pink a bit more and maybe thin the shading a bit on the legs 00:05, December 4, 2013 (UTC)

Define the light on the back leg closest to us. Love the eyes! <span style="">16:32 Fri Dec 6

Reuploaded. wheee. 00:31, December 8, 2013 (UTC)

Why are the mudspots on the belly paler and more blurred? Or is that my monitor? <span style="">03:21 Wed Dec 11

I think the mudspots look fine. The shading looks a tad bit harsh, could you lighten it or tint the shading more? 18:25, December 11, 2013 (UTC)

Reuploaded. The mudspots are paler because of shading and the smear of mud probably shouldn't be consistent. I lightened it slightly but some of the depth has been sacrificed. c: 21:41, December 15, 2013 (UTC)

Can you darken it just a teeny-tiny bit more? <span style="">04:04 Mon Dec 16

The mud looks a bit too pixel-like, particularly in the spot by her shoulder. I believe it may just be the lighter lines running horizontally across it? Could just be my screen. 22:45, December 21, 2013 (UTC)

Still working 04:19, December 25, 2013 (UTC)

Alder (Ki) ~ CBA
hi changes are here and I'll do stuff when I get home from work.

Smudge the gray some more? 20:44, December 7, 2013 (UTC)

Re-uploaded. I don't want to smudge it too terribly much, I hope you don't mind.

Mind defining the shading on the paws a little more? I like this a lot. c:  22:16, December 8, 2013 (UTC)

I think it's fine for now, but if others agree with you, I'll go ahead and do it.

Just a little more. <span style="">0:10 Mon Dec 9

Re-uploaded. i redid it again because my layers merged ;-; plus I like this

Define the shading? This is sooo cute o.o 18:54, December 9, 2013 (UTC)

Re-uploaded. Hmm

Mind telling me which direction the light source is coming from? 20:49, December 9, 2013 (UTC)

Looks like to me it's coming from the upper right ouo. Could you define the tail shading, perhaps? I have to squint to see it. 20:53, December 9, 2013 (UTC)

Ah! That would make more sense. Thanks, Beebs. cx Cloudy, may you define the tail shading please? 20:58, December 9, 2013 (UTC)

I know white pattern realism isn't something that's enforced, so it's your choice, but I'd still strongly recommend using a more realistic white pattern. This one's fairly unrealistic, and I think the image would look better as a whole with a more plausible pattern. But as I said, it's up to you since it's not an enforced rule or requirement.

Darkfrost, please don't repeat Beebs' comment. Also, Paleh, I'll go ahead and fix it up a bit since I'm really not in the mood to have the image nominated or a dozen comments telling me to change it.

The only reason I repeated, is because I thought you'd say that the tail shading was fine, when it definitely wasn't. So, my apologizes. 13:08, December 10, 2013 (UTC)

Okay can you try and not be offensive, please? Perhaps next time, you could phrase it a little nicer? ._. Anyways, re-uploaded and I basically just went back to the other pattern I had with a few fixes.

I wasn't being offensive? I'm sorry if it sounded like that, but it really wasn't. 23:56, December 10, 2013 (UTC)

"...because I thought you'd say that the tail shading was fine, when it {definitely wasn't}." brackets inserted by me seems a little offensive imho, just for future reference. Moving on, smudge the markings a teensy tiny bit more? This is cute! OuO <span style="">01:54 Wed Dec 11

I'd rather not smudge them but if someone else agrees then I guess I'll do it?

Smudge the white marking a little more, because she's in a long-haired blank and her fur would be a touch more crazy. x3 05:14, December 12, 2013 (UTC)

Re-uploaded. Beep.

Sorry if I sound rude, but the way you smudged the patches doesn't flow with the fur. Like, at the top (I guess the white is kind of shaped like a cross, so) under the extended parts at the sides, it's smudged downwards, but at the lower part, its smudged side-to-side. Either have the majority of it side to side (with a little curve when necessary) or Down (which is probably more realistic)? I'm sorry if I sound offensive. <span style="">09:07 Thu Dec 12

White placement isn't an enforced part of the whole "realism thing", which I still think we're getting far too out of hand with that , and I'd think smudging would apply to that. Honestly, I think it's fine, and it's not that bad...

I think it should be smudged a little more, as she's long-haired and a kitten. It'd look a bit scrappy, and trust me, you won't be over-smudging it right now. 00:10, December 13, 2013 (UTC)

Re-uploaded. Oversmudged to one person isn't the same to another.

Darken the shading a touch more? 04:49, December 17, 2013 (UTC)

I'd rather not, actually. It clashes too much with the white, and makes the gray look really bad.

Then shall we go CBA? 23:35, December 17, 2013 (UTC)

Sorry to interrupt, but the shading should be on the other side of the face. <span style="">02:18 Thu Dec 19

I've shaded like this on other images before, and I've been told it's fine. I'd rather another opinion before I change it.


 * Kelpsey's right, and the shading should be switched on the tail, too. Or you could leave those the same and switch what side of the body its on. Your choice, but the first option would be easiest ouo 04:24, December 19, 2013 (UTC)

cackles and I redid the pattern again. Re-uploaded.

The smudging on the chest seems a bit too clumpy. See how smooth the transition is on the tail-tip? Aim for that, to an extent. 22:44, December 21, 2013 (UTC)

Re-uploaded.

CBA? 04:20, December 25, 2013 (UTC)

Owl Eyes (Ki) ~ For Approval
this is little owl eyes please rate --Velvetmoon (talk) 00:06, December 8, 2013 (UTC)

The lineart seems to be a different color than black. Also, define/add shading, the image looks choppy, and the eyes look cross-eyed. Also, please remove the alignment. <span style="">0:50 Sun Dec 8

I'm pretty sure there's no citation for Owl Eyes as a kit? 02:49, December 8, 2013 (UTC)

Yes there is in Thunder Rising. --Neverendingmoon (talk) 02:57, December 8, 2013 (UTC)Neverendingmoon

Yes, he's Turtle Tail's kit. Is the lineart blurred, or is it my screen? 03:02, December 8, 2013 (UTC)

My bad, I don't own that book. He already has a kit image, so a SW will have to decline this, I'm afraid. 03:03, December 8, 2013 (UTC)

But they're not confirmed to be the same, Dazzle, no matter what the similarity - we'll have to wait for it to be confirmed. Until then, he gets this. This should be named 'Owl Eyes.kit.png', upload it over Amber's old version. 03:19, December 8, 2013 (UTC)

I fixed cross eyes and all the line arts there and no blured line art. --Velvetmoon (talk) 09:49, December 8, 2013 (UTC)

Define the shading? I can't see any. 22:15, December 8, 2013 (UTC)

Currently the image is a .jpg, could you please upload it as a .png? Also, there appears to be a background, that needs to be made transparent. <span style="">23:19, 12/8/2013

Eyes need to be enlarged, since those are what he's named for. Also there's waste everywhere. If you're not already, try using layers in your image. 12:22, December 9, 2013 (UTC)

Sorry about all the problems I fixed what I could so theres that --Velvetmoon (talk) 23:51, December 9, 2013 (UTC)

I still don't ssee any shading. If you'd like, I could send you a charart tutorial video to your email. It will help you get a basic understanding..If you want me to, let me know your email and I'll send it once I finish the video. Also, your lineart is blurred/shaded over with colors other thaan black. 00:18, December 10, 2013 (UTC)

Eyes need to be amber instead of yellow. 19:13, December 10, 2013 (UTC)

Withdrawn--Velvetmoon (talk) 23:32, December 10, 2013 (UTC)

Re-uploaded. Well, I'm not sure how big his eyes should be. Let me know if they should be bigger. 01:12, December 11, 2013 (UTC)

Define the eye depth and define the light source. I think this would be a good example of a light source that makes sense. <span style="">1:24 Wed Dec 11

Smudge the earpink. 09:48, December 11, 2013 (UTC)

Still working?

Yes I am..I'm re-uploading tonight. Instead, it's only been 5 days..I thought you only remind when it's been 6?? 01:11, December 17, 2013 (UTC)

Usually between four and six days is when /I/ remind people. What others do is their choice. Only giving them a day warning seems too harsh, so I normally give a "still working" come the fourth or early fifth day. ^^

Re-uploaded. Lol sorry, that's totally understandable. I was just a bit curious. I tried the shading style, Hawky, and I hope it worked out fine. 04:09, December 17, 2013 (UTC)

Define your light source 04:50, December 17, 2013 (UTC)

Err I don't think Wikia is showing changes, because my light source works now, and it's not showing me the changes. Here is the ezimba link.. 05:06, December 17, 2013 (UTC)

Remove the upper >>> leg shading, where it meets the chest. Also, some shading is leaking on >> rear, where it meets the leg. 19:58, December 19, 2013 (UTC)

Sorry, Beebs, but I'm not sure what you mean? May someone help me understand please? 16:48, December 20, 2013 (UTC)

I'm not sure how to interpret the arrows. Anyways, blur the chest highlight, and define the highlights on his legs. Remove the highlight along his back, too, kind of to our left of his front legs. Very pretty! 22:43, December 21, 2013 (UTC)

Leggo, >>> means right, while <<< means left. ouo 14:57, December 23, 2013 (UTC)

Re-uploaded. Thank you, Leggo! c: Also, I figured out what you meant Beebs. Leggo pretty much covered some of the spots you were talking about, and it made it all click. 19:06, December 23, 2013 (UTC)

Could you possibly lighten the base by no more than three shades, if that? He's starting to look a teeny bit black. Well done, Dark. You've improved greatly and I'm very impressed.

Ferncloud (Alt Q) ~ CBA
Comments? 19:24, December 8, 2013 (UTC)

Nice work! I would say define the shading on the tail, it's a bit hard to see. 22:03, Dec. 9, 2013 (UTC)

I think it's fine, unless someone else disagrees ouo 19:14, December 9, 2013 (UTC)

I don't think it needs defined..maybe add more depth to it? Looks pretty, Beebs. c:  19:15, December 9, 2013 (UTC)

The depth itself is fine, I think. Although since she is dark gray, would you object to adding a little bit of light in the non-shaded areas so it doesn't appear to be all in shading? If you add the lighter parts (but not all that light), that might make it seem a little more... "depth-y" for lack of a better word?

re-up 19:26, December 9, 2013 (UTC)

The face's highlights, particularly on her left cheek, seem a bit bright for the light coming behind her. The head would block most light, especially on that side of the face, causing no shading. Hawk Swoop is an example of what I'm trying to describe..her light is coming form behind her and a little to her right, so you'd get thin, narrow highlights on one side of her face. 05:10, December 12, 2013 (UTC)

re-up I removed that highlight but that's it - I don't think her face highlights aren't that bright, imo ouo  20:18, December 12, 2013 (UTC)

Remember that your light is coming from behind her rear- her forehead, that is, if she has one, will block most of the light. You're working with a 3D shape, therefore, there will be parts covered entirely by things that block the light from reaching that point. Trust me on this. 00:09, December 13, 2013 (UTC)

re-up mkay 00:24, December 13, 2013 (UTC)

Define the light on the face 04:18, December 16, 2013 (UTC)

I think it's fine, unless someone disagrees, since it shouldn't be too bright for this light source 19:21, December 16, 2013 (UTC)

The highlight should be stretched out along the side of her right cheek, as the light is coming from behind. There would also be a small highlight on her right lip, and up the side of that ear. Does she have earpink? 01:33, December 17, 2013 (UTC)

re-up whoops, I forgot it 02:12, December 17, 2013 (UTC)

CBA? 04:51, December 17, 2013 (UTC)

Stretch out that highlight summore- it should be running up and down, right along the lineart of her cheek. 01:55, December 18, 2013 (UTC)

re-up  01:59, December 18, 2013 (UTC)

Are the changes showing? 04:25, December 19, 2013 (UTC)

Yup, they are, for me. 19:16, December 19, 2013 (UTC)

Define the light a bit more on the face. 16:47, December 20, 2013 (UTC)

Again, I think it's fine, since it shouldn't be too bright - or else I'd be told to dull it. 19:35, December 20, 2013 (UTC)

The cheek highlight should be running up and down, not in a circle. Think of a line, parallel to her cheek lineart, but smushed up right along the edge. Would an example to a diagram be helpful? 22:42, December 21, 2013 (UTC)

Yup, that'd be helpful ouo 20:09, December 22, 2013 (UTC)

re-up thanks man 14:58, December 23, 2013 (UTC)

CBA? 04:21, December 25, 2013 (UTC)

Ashfoot (Q) ~ For Approval
She's purrty. c: Comment away~ 22:12, December 8, 2013 (UTC)

Smooth out and define the shading on the belly. The defining only needs a little bit though. Nice job, Frosty! <span style="">0:09 Mon Dec 9

Re-uploaded. Thank you, Hawky! c: 16:08, December 9, 2013 (UTC)

Define the overall shading, especially on the tail and all four legs/paws, and perhaps darken it a little bit as well.

Errr..I hope you don't mind me saying no to that? I looked over the deputy for shading strategy, colors, etc. And this shading is how light and defined the deputy's shading is. Unless there is a certain part that doesn't match up the deputy's shading, then tell me what part.. 20:43, December 9, 2013 (UTC)

Re-uploaded. Very well, I defined it a teensy bit more. I wish not to touch the shading anymore, because I wish to keep it like this. 21:10, December 9, 2013 (UTC)

Facial shading looks rather blotchy; smooth it out a little? 18:38, December 10, 2013 (UTC)

Darkfrost, different blanks have different shading needs. Just gonna point this out, but what works on one image, like the deputy blanks, might not work on another image. I actually am gonna ask you to define the shading on <-- back leg, as it appears rather flat.

Re-uploaded. 00:09, December 11, 2013 (UTC)

Blur the shading in the shoulder tons, as well as the belly. <span style="">02:04 Wed Dec 11

Define your light source 04:18, December 16, 2013 (UTC)

I think the light source is visible enough, but define the shadow a little on the face and erase some shading near the left side of the shoulder. And actually, instead of just the shoulder and the belly can you blur everything in general generously? <span style="">23:59 Mon Dec 16

Re-uploaded. 04:17, December 17, 2013 (UTC)

It looks like you have two light sources on her; her face and tail say it's coming from this --> side but the belly says it's coming somewhere between here <-- and behind her 04:52, December 17, 2013 (UTC)

Re-uploaded. I hope the belly shading works more with my light source now. 05:02, December 17, 2013 (UTC)

Here if wikia is not showing my changes..because I don't see them. 05:11, December 17, 2013 (UTC)

Kommentare? [That's German for "Comments?" xD] 14:08, December 20, 2013 (UTC)

Shading appears blotchy on the face.

Re-uploaded. 19:15, December 23, 2013 (UTC)

Enlarge the highlight on the face and add more depth in the shading around the neck and head 04:22, December 25, 2013 (UTC)

Mosspelt (Alt Q)~ For Approval
I don't know if this should be for approval or evaluation since Alder got declined, but here she is anyway. Click here if the wiki is being a butt.

Make the highlights less bright, and define the unshaded parts on the front legs. I believe she would get this. <span style="">2:11 Tue Dec 10

Reups I think the highlights are fine, personally, but I'll lower the opacity if others agree. Here if wikia is being a butt again Emberpoppy7 (talk) 23:03, December 10, 2013 (UTC)

I agree. However, I don't think you should lower the opacity, just make it an orangey color and set it on overlay, that should do the trick. <span style="">01:11 Wed Dec 11

Reups I can do zat Emberpoppy7 (talk) 21:08, December 11, 2013 (UTC)

They're still a little bright. Layer mode>Multiply, then colorize if you use GIMP. Not sure what to do if you don't, though. <span style="">23:47 Wed Dec 11

I use photoshop elements. I'll see what I can do though. Reups Emberpoppy7 (talk) 23:53, December 11, 2013 (UTC)

If the texture is supposed to be tabby stripes, perhaps define their shape a little? They look almost like darker tortie patches, which they shouldn't be. If it's texture, then thin it out, so that it looks like lines of hair instead of giant patches. 05:08, December 12, 2013 (UTC)

This better? Emberpoppy7 (talk) 13:31, December 12, 2013 (UTC)

Are they stripes or texture? 00:07, December 13, 2013 (UTC)

Texture. Emberpoppy7 (talk) 01:55, December 13, 2013 (UTC)

It was still crappy so I changed it. Emberpoppy7 (talk) 02:14, December 13, 2013 (UTC)

Since it's texture, smudge it to go a bit more with the direction of the fur, so it looks like fur. Cinderpelt and several other images are good examples of this, if a reference would be helpful. 04:57, December 13, 2013 (UTC)

Oh god that took forever I couldn't get it to look right so I completely redid the texture. Emberpoppy7 (talk) 23:18, December 16, 2013 (UTC)

Very good! Curve it a little more along her belly, so it makes a super lop-sided 'u' shape, almost. Just a touch of an upwards curve on our left side. 01:54, December 18, 2013 (UTC)

That better? Emberpoppy7 (talk) 21:11, December 18, 2013 (UTC)

Comments? Emberpoppy7 (talk) 22:22, December 21, 2013 (UTC)

Yes, just like that! Stretch the highlight on the foreleg closest to us all the way to the base of her paw, and add a highlight along the front of both her hind legs. 22:40, December 21, 2013 (UTC)

Reups I didn't add a highlight to her other leg because in my opinion it looked silly. Emberpoppy7 (talk) 01:28, December 22, 2013 (UTC)

Maybe add a tiny one? That leg has nothing in front of it, so it would have a tiny highlight along its front, right below the belly lineart. 18:04, December 22, 2013 (UTC)

Make the belly highlight curve with the lineart 04:24, December 25, 2013 (UTC)

Tawnypelt (Alt Q) ~ For Approval
Let's try this again; I'm sure this is alright now 19:20, December 10, 2013 (UTC)

Can you tint the shading to more of a reddish-brown? 18:13, December 11, 2013 (UTC)

Looks fine to me. 21:39, December 11, 2013 (UTC)

I agree with Ivy... the shading is kind of blotchy on the belly. Smooth it out? <span style="">21:44 Wed Dec 11

Reups redid the shading. 21:43, December 12, 2013 (UTC)

The shading needs to cover a bit more of the belly, on the half closer to her tail. Her chest and entire front would cover most of the light, and the roundness of her belly would provide more of a shadow. Think of a sphere, as that's virtually what you're working with. 00:07, December 13, 2013 (UTC)

Reups 21:22, December 13, 2013 (UTC)

Even out your shading and define your light source 04:19, December 16, 2013 (UTC)

Do you mean blur the shading by 'even out'? 19:33, December 16, 2013 (UTC)

That might be what she means... but in case she doesn't, would you mind blurring the shading a bit?

I have no clue what "even out" means, and I think light source is fine, but blur the belly shading a bit, maybe? darn you snow edit conflicts  <span style="">00:04 Tue Dec 17

That's basically repeating what Skye said, 'blur the shading'. Please do not repeat in future. 15:50, December 17, 2013 (UTC)

Reups I'm not blurring the shading no more, otherwise it'll look flat. 16:53, December 17, 2013 (UTC)

Shading's leaking off the side of her belly and along her rump, and it should be sharpened overall. 01:53, December 18, 2013 (UTC)

Reups redid it 16:49, December 19, 2013 (UTC)

Withdrawn, this is bugging me and I want to work on something else 23:37, December 20, 2013 (UTC)

I'll take over. <span style="">0:09 Sat Dec 21

I changed my mind. <span style="">4:46 Sat Dec 21

I'll take over. 14:15, December 21, 2013 (UTC)

Mapleshade (Alt A) ~ For Approval
I'd believe she'd get this, since she was depicted as ginger-and-white in The Ultimate Guide, and was described as an apprentice. Comments? 22:54, December 13, 2013 (UTC)

In the ear on our right, the earpink has a gap at the left side of the ear. Fill that? Sorry if I sound confusing lol <span style="">19:34 Sun Dec 15

It's fine, imo - that was how the earpink was smudged ouo 19:35, December 15, 2013 (UTC)

She's pretty! The chest, belly, and the patch on the hindquarter look a bit gray. 19:37, December 15, 2013 (UTC)

I think it's fine as well - it's the shading that causes it, so of course it'd be darker than normal o3o 19:46, December 15, 2013 (UTC)

Actually, can you tint it orange the very, very slightest? If it's slight enough, it won't blend with the ginger, I promise, and it won't look gray anymore. <span style="">04:07 Mon Dec 16

Sharpen the white on the forehead 04:20, December 16, 2013 (UTC)

I think it's fine, honestly <span style="">04:47 Mon Dec 16

re-up 19:32, December 16, 2013 (UTC)

Did you smudge her base ginger? It's not smudged on the other images, but it looks like it is on here.

Yep. Queen version is. And it's and alt anyways. <span style="">05:34 Tue Dec 17

So? These are alts that are supposed to match. Regardless, it really shouldn't be smudged, since it's matching the alt warrior, and that's not smudged.

It is. Would you mind if I blurred those smudged parts some, then? 19:17, December 17, 2013 (UTC)

Blur them a lot more. There shouldn't be a smudged look. 01:49, December 18, 2013 (UTC)

re-up then wouldn't the alt queen get tweaked to have blurred parts, rather than smudged? 01:52, December 18, 2013 (UTC)

Yeah, she'll have to be. Define the shading along her haunch and middle, particularly any in her ginger areas. 22:38, December 21, 2013 (UTC)

I think it's fine; they're plenty visible to me, the haunch shading is supposed to be on the << edge (where the white just so happens to be), and on the ginger, I think it's defined just enough, but I'll define it if someone else disagrees. 20:10, December 22, 2013 (UTC)

re-up oh nevermind 21:56, December 22, 2013 (UTC)

The white on the forehead is turning orangish from the shading tint; sharpen it a touch? 05:16, December 25, 2013 (UTC)

River (K) - for approval
River's kit image! I'll try to have this reuploaded on Wednesday, since that's the next day I have off. How can I improve on this? 19:06, December 14, 2013 (UTC)

Would you like .xcf? The stripes could be sharpened some. 19:11, December 14, 2013 (UTC)

Please! 19:15, December 18, 2013 (UTC)

Reuploaded Thank you! 19:51, December 19, 2013 (UTC)

Add a few more stripes to his hind foot, and the bottom of his rear. 20:14, December 19, 2013 (UTC)

Reuploaded Ok there you go, but I cannot add any more because of the limited space, and it would become crowded with anymore. 20:18, December 19, 2013 (UTC)

Add some darker areas to the shading, so it all isn't just one darkness and shade. Very pretty! The stripes look fine to me. 22:37, December 21, 2013 (UTC)

Dawncloud (E) - For Approval
Comments? -- <span style="">09:32 Sun Dec 15

Thicken the stripes just a teeny bit? <span style="">19:23 Sun Dec 15

I think they're thick enough, honestly. This is very pretty *.*

I think the ones that have forks in them (Y-shaped, if you will) should just be thickened a teeny, tiny bit more, so the contrast between them and the plain straight ones is more prominent- they're thicker than the straight ones on the apprentice image. 01:45, December 18, 2013 (UTC)

Still working? 15:09, December 21, 2013 (UTC)

Ferncloud (Q) - For Approval
*sighs* With a heavy heart, my one last image. Comments? <span style="">02:52 Mon Dec 16

Scootch the chest highlight to our right a little more, as the shoulder would shade the area it's currently in. 01:31, December 17, 2013 (UTC)

Do you think it'd be better if I just eliminated it altogether? <span style="">05:35 Tue Dec 17

Yes, and the one on her left cheek. 01:43, December 18, 2013 (UTC)

Reuploaded. It looked really flat when I tried so I moved both "highlights". <span style="">00:31 Fri Dec 20

Alright, that's fine. Darken her tail shading and the front of her legs to match the darkness of her chest and the side of her belly. 22:36, December 21, 2013 (UTC)

Lighten her a little bit and blur the markings not smudge. <span style="">1:53 Mon Dec 23 2013

Tawnypelt (Q) ~ CBA
This was fun to make. I adjusted the earpink color so it isn't neon pink, and if enough people have an issue with it, then I will go with the original color, but I'd much rather prefer to leave it this way. 04:41, December 16, 2013 (UTC)

Add more shading on the left side of the belly as well as under it, and on the face as well. Beautiful, Legs! <span style="">04:45 Mon Dec 16

Her light is coming from right into her face, so it's not entirely from the right side. Therefore, especially with the size of her belly, most of her face and her belly would be in light. 04:53, December 16, 2013 (UTC)

Maybe make the patches just a little more similar to her other images? I know they don't have to be perfectly identical but these patches look a little too...abundant, if that makes sense, as in there's a lot less of the blue showing. 07:02, December 16, 2013 (UTC)

I think they're fine. None of the other images show that side and the general style is still the same. <span style="">1:47 Wed Dec 18 2013

Any further comments? 00:00, December 21, 2013 (UTC)

Is there intentionally supposed to be no shading on --> side of the chest closest to the lineart? If that's part of your light source then ignore me; still learning this one.

Yes, as the light's coming from right in front of it. 01:08, December 21, 2013 (UTC)

Shall we go CBA?

Dawnstripe (Q) ~ For Approval
idk if she should have the scar or not 07:42, December 17, 2013 (UTC)

I don't think so, because she wasn't described with it in BotC, which I believe is set before the part in TR? 15:44, December 17, 2013 (UTC)

I'd believe she'd have it, as Crookedstar is a kit around the time the ShadowClan battle happens, and Willowkit and Graykit are not mentioned at the time. 19:16, December 17, 2013 (UTC)

There are two unfilled pixels above the eyelash and under the ear. Incredible! <span style="">22:13 Tue Dec 17

Re-uploaded. 01:41, December 21, 2013 (UTC)

Add a teeny bit of shading along her chest, to show that it curves a bit. Fantastic job on matching the pattern. 22:32, December 21, 2013 (UTC)

Re-uploaded. 07:20, December 22, 2013 (UTC)

Define the shading just touch? <span style="">1:51 Mon Dec 23 2013

Mapleshade (Kit) - For Approval
Ewewewewew this is what happens when you rush yourself all of a sudden x.x Comments? 14:04, December 19, 2013 (UTC)

Define the earpink a little? This is fantastic. 22:33, December 21, 2013 (UTC)

Cinders (Q) - For Approval
Colors taken from the grayscaled old queen version, because that one is a bit easier to work with. Wheee revisiting old chararts and bringing them back to life is fun! 20:50, December 19, 2013 (UTC)

Woo~ Pretty! Blur the shading and define the depth in the eyes 04:08, December 20, 2013 (UTC)

I think the eyes are fine, imho. <span style="">16:08 Sun Dec 22

Do you mind dulling the white a bit? Looking at her picture in the graphic novel she's in, she's actually not shown with white; it's more of an offwhite/pale gray, so would you mind changing that a little bit so it doesn't appear white? The same should be said for the loner, but I think that one's okay.

Minty (Q) ~ For Approval
ew 21:19, December 19, 2013 (UTC)

Reups just redid the shading - I prefer this a lot more now 02:11, December 21, 2013 (UTC)

Blur/soften the edge of the shading more. It's pretty hard-edged to be that dark. 22:31, December 21, 2013 (UTC)

I don't want to do that, it might make it flat. 23:58, December 21, 2013 (UTC)

It's too hard-edged right now though, and doesn't look 3D. Look at how a typical sphere is shaded, and note how the transition in shading should be rather soft from light to dark, in a gradual transition. The belly of this cat is virtually a giant, slightly oblong sphere, along with the rest of the cat's body. 07:02, December 22, 2013 (UTC)

Sorrel, I'll have to agree with Leggy. May I ask how you blur? (With what tool?) <span style="">16:07 Sun Dec 22

I Gaussian blur. 16:12, December 22, 2013 (UTC)

I can recommend using the blur tool and changing the opacity to 100%. If you use GIMP, you can do that by going to the bottom of the tool options side and there will be a bar that says "Opacity". Drag that to 100, and you can blur select areas without having to worry about the edges fading away. This being an example. This should solve the problem. ;) <span style="">16:53 Sun Dec 22

Reups this is as blurred as it can get without being flat. 17:41, December 22, 2013 (UTC)

Gaussian blur is good if you're trying to get a base to start with, although most areas to make something look 3D have to be blurred at different rates in different areas. For rounder shapes, it has to be blurred a lot more, while sharper angles, like behind a shoulder or the cheekbones on a face, have sharper lines of shading. On GIMP, for this, I take the fuzziest smudge tool I can get, at about a size of 30 or so, and then smudge the shading slightly, to make it flare out more. Give that a shot, because the last blurring you just did didn't really do much to add to the shape. 17:56, December 22, 2013 (UTC)

Reups I hope this is what you envisioned 00:51, December 23, 2013 (UTC)

Are you using the super fuzzy brush? The one that looks the most blurry? If you're using the right tool at the right size it won't look like that; it'll look like you blurred it and smeared it a bit. 00:57, December 23, 2013 (UTC)

It's not working out at all. I see nothing wrong with the last version... 02:33, December 23, 2013 (UTC)

Can I get some advice on the shading? I thought it was fine the way it was, and the suggestion isn't working out. 18:08, December 24, 2013 (UTC)

Hal (Ro) ~ For Approval
I know it doesn't match 103%, but this was a tough pattern. Comments? <span style="">0:53 Fri Dec 20

Wow, impressive. .o. Define the edge of the lighter portion of the face. 22:31, December 21, 2013 (UTC)

Define the tail shading some. 22:35, December 21, 2013 (UTC)

Re-uploaded. Thank you c: <span style="">22:48 Sat Dec 21

Sunfish (Q) ~ For approval
I got all the colours from her Warrior image, comments? 18:56, December 20, 2013 (UTC)

Add some depth to the shading. 00:03, December 21, 2013 (UTC)

Some of the earpink is leaking out of both ears. 22:34, December 21, 2013 (UTC)

Reuploaded. http://www.ezimba.com/work/131223C/ezimba19209292879300.png 16:04, December 22, 2013 (UTC)

Songbird (Q) ~ For Approval
I quite like this 23:48, December 20, 2013 (UTC)

Point the stripe tips a bit, they look a touch paintbrushy 02:20, December 21, 2013 (UTC)

Reups I decided to redo the stripes 17:01, December 21, 2013 (UTC)

Thicken the stripe that splits apart on the belly by maybe two pixels or so on each side before it splits. It's pretty thin compared to the StarClan version.

Reups 17:31, December 21, 2013 (UTC)

The shading, if covering the shoulder, should cover the entire shoulder, and be equally bold up to the left side (our left) of the lineart defining it, right before the belly. Right now it's lighter along that edge, and gets darker towards a central point. 22:30, December 21, 2013 (UTC)

I don't get what exactly it is you are asking me to do... 23:16, December 21, 2013 (UTC)

The entire shoulder section should be covered in shading of equal darkness. Right now, it begins to fade out before it reaches the end of the shoulder. (The thin line separating the foreleg from her belly) There's a super dark spot in the middle of the shoulder right now, and if you're going that dark, then the color needs to be consistent throughout that area. 23:19, December 21, 2013 (UTC)

Reups 23:59, December 21, 2013 (UTC)

Curve the stripes around hte belly more and make it less of a Y-tabby. <span style="">1:50 Mon Dec 23 2013

Reups I've curved the stripes, but I'm not changing the pattern due to the StarClanner's. 02:46, December 23, 2013 (UTC)

Splashnose (Q) - For Approval
meh... Trying the same thing I did with Honeyfern's pattern. Changes Comments? 03:27, December 21, 2013 (UTC)

Add a little depth to the shading. Very pretty! 22:28, December 21, 2013 (UTC)

Re-uploaded 02:46, December 22, 2013 (UTC)

The markings get a little lost in the shading? Try to define them or maybe try a multiply layer on the shading? <span style="">1:49 Mon Dec 23 2013

Re-uploaded 06:38, December 23, 2013 (UTC)

Poppydawn (Q) - For Approval
maow c: changes  06:34, December 23, 2013 (UTC)