Warriors Wiki talk:Charart/Approval Page

=Discussion= Take it to the discussion page

=Tweaked= Take it to the tweak page

=Images Pending Approval= Please use this section to put images up for approval only.

Stoneclaw (W) ~ For Approval
Trying this with GIMP. -- 23:09, March 31, 2017 (UTC)

Smooth out the earpink?Broken_Foot

Define the shading on the tail 23:11, March 31, 2017 (UTC)

Base color doesn't seem to match other images

Smooth out the blotchy parts of the shading on the back and neck, and define the shading on the paws and the haunch. 23:15, March 31, 2017 (UTC)

Why are the legs farthest from us lighter than the rest of the body? 23:31, March 31, 2017 (UTC)

Reups I colorpicked from the StarClan image and checked again and it is the right base color. And in my reupload I couldn't seem to get rid of the waste so can somebody who knows GIMP tell me how? -- 23:38, March 31, 2017 (UTC)

Not to state the obvious, but there's lots of waste around the whole thingBroken_Foot

Well for GIMP, go to your lineart layer, fill the outside of the lineart in red, and then use the color select tool to select the red. Then, erase the red, then go to your shading layer and erase the waste there (make your brush super big, for it to get it all). It works on any layer, actually. Also, define the light. This really does look darker than the star, unless you picked from an area that was shaded on it.

There's leaking shading along the back and a bit on the hind leg closest to us. Also, define the shading on the tail, and the light on the front legs. 23:52, March 31, 2017 (UTC)

Define the shading depth a little 00:23, 4/01/2017

Reups --  00:43, April 1, 2017 (UTC)

There's a lot of gaps in the earpink--can you fix that? 00:52 4/1/17 (UTC)

Reups --  01:29, April 1, 2017 (UTC)

Blur the lighting (if the lighter parts on the <-- side are lighting, I'm tired) and earpink and possibly match the eye color a bit better? 01:50, April 1, 2017 (UTC)

Blur/smudge the earpink some more and define the shading and shading depth some more. ~Patch   feather~   13:27, April 1, 2017 (UTC)

Reups --  15:47, April 1, 2017 (UTC)

Define the shading around the head and hind legs a little and smooth it out. ~Patch   feather~   16:46, April 1, 2017 (UTC)

Reups --  17:05, April 1, 2017 (UTC)

Smooth the shading out on the back paws and near the flank and define the light on the front legs. ~Patch   feather~   18:13, April 1, 2017 (UTC)

So this are the main colors I used for the StarClan image; the base color is 757575, then for the shading mainly 454545, for earpink A59090. 18:24, April 1, 2017 (UTC)

Reups Thanks for the colors! c: --  20:43, April 1, 2017 (UTC)

smooth the lighting more 22:07, April 1, 2017 (UTC)

The eye colour is still quite different. 23:07, April 1, 2017 (UTC)

Reups --  23:28, April 1, 2017 (UTC)

Make the lineart black. 03:34, April 2, 2017 (UTC)

Define the shading depth

Reups --  15:22, April 2, 2017 (UTC)

I believe there's still color leaking onto the lineart 17:51, April 2, 2017 (UTC)

I tried..but I don't know how to fix that. --  18:24, April 2, 2017 (UTC)

Try just replacing the lineart layer; some parts look dark gray. Overlapping the lineart layer should fix any problems like that. Also, smooth the paler parts, because this image shouldn't have any, and it kinda looks like it does. Besides that, define the light on both front legs and round out the shading on the rump.

Reups I tried to replace the lineart but that one turned dark gray too. I know it's because of the shading but I don't know how to stop the shading from coloring the lineart. ._. --  18:39, April 2, 2017 (UTC)

The layer with your lineart should be the topmost layer, or second topmost depending on how you do your eyes and stuff. Basically, the lineart should be above the base pelt, shading, highlights, ect.

Reups I tried to erase some of the color on the lineart. --  18:47, April 2, 2017 (UTC)

Define the shading depth quite a bit 20:49, April 2, 2017 (UTC)

Reups --  21:54, April 2, 2017 (UTC)

Darken the shading and smooth it out.

Reups Now I have a feeling it's too dark :c --  01:58, April 3, 2017 (UTC)

Fox, you need to really smooth out the shading everywhere.Broken_Foot

Shading's also leaking away from the lineart a little bit on the foreleg closest to us and on his underbelly (unless the underbelly was intentional?). 20:50, April 3, 2017 (UTC)

Define the light on the legs and tail, and define the shading depth. 02:38, April 5, 2017 (UTC)

where's his pupil? 19:02, 4/06/2017

Still working?

His pupil is on the left side of his eye. --  23:06, April 7, 2017 (UTC)


 * No, there needs to be a pupil visible in the eye. Look at some other warrior images for reference. The eye is just the blank model for the warrior image. 15:22, 4/08/2017

Eye style is artist's choice. I can see it and I know it's there. It's fine, and you're being picky. I've even made warrior images with eyes like this in the past.

Reups --  20:04, April 9, 2017 (UTC)

Define the shading overall, I really can hardly make it out. 23:51, April 9, 2017 (UTC)

Reups --  23:59, April 9, 2017 (UTC)

Define the light on the legs 00:01, April 10, 2017 (UTC)

Define the overall shading a bit imo

Reups --  00:17, April 10, 2017 (UTC)

There's gray leaking all over the lineart, please make sure it's black. I also think you could define shading depth, and maybe lighten the shading on the legs, it looks like his legs are darker than the rest of his body 00:36, April 10, 2017 (UTC)


 * Make sure what's black; the shading? Shading tint is artist's choice. Also no to the lightening the shading on the legs, get rid of some of the shading on the legs, to define the light source. Define the shading everywhere else as well. 02:01, 4/10/2017


 * I am sure Snow meant making the lineart black since there is some gray leaking over it. 02:18, April 10, 2017 (UTC)

Yeah, that was definitely a comment about the lineart, Winter. Also, I'm going to disagree with your comment about lightening the shading. Even if Foxey gets rid of some of the shading, it's still going to be a tad bit darker, so lightening the shading wouldn't hurt in the least.

Reups --  23:00, April 10, 2017 (UTC)

Define the shading and shading depth. 13:47, April 11, 2017 (UTC)

Reups --  22:13, April 11, 2017 (UTC)

The shading along the back appears to be leaking away from the lineart. Jayie Just yo u wait~ 01:02, April 12, 2017 (UTC)

There's still a little gray leaking onto the lineart, particularly on the rump and base of the tail, and could you smooth out the tail shading a bit, there are some lighter hard edged pixels towards the top of it 18:30, April 12, 2017 (UTC)

Reups --  22:43, April 12, 2017 (UTC)

Define the shading depth overall, an define the shading on the face some.

Reups Redid a few things.. --  14:19, April 15, 2017 (UTC)

Define the shading depth on the flank and back legs maybe? 17:15, April 15, 2017 (UTC)

Reups The feel when you accidentally delete the xcf file...yeah I had to redo it :c --  20:13, April 15, 2017 (UTC)

Can you smooth of the shading? This looks great! 20:17, April 15, 2017 (UTC)

Reups Thanks. ^^ --  21:07, April 15, 2017 (UTC)

Define the light on the tail and legs, and also define the shading depth.

Reups --  13:47, April 16, 2017 (UTC)

Smooth out the shading some more still, and define the shading on the tail some more. Define the shading depth as well, and there might be some leaking shading on the back leg farthest from us 20:21, 4/17/2017

Jessamy (Ro) ~ For Approval
Shading is annoying. ErmineGlow (talk) 16:39, April 7, 2017 (UTC)

The shading needs to be smoothed out and define the dark splotch on her ear?Broken_Foot

Reups ErmineGlow (talk) 17:52, April 7, 2017 (UTC)

Maybe smooth shading some more and define it on the legs? 19:36, April 7, 2017 (UTC)

Reups ErmineGlow (talk) 19:41, April 7, 2017 (UTC)

Smooth the shading a little more, define the light on the legs and tail. 20:19, April 7, 2017 (UTC)

Reups ErmineGlow (talk) 21:42, April 7, 2017 (UTC)

Smooth out the shading a little. Also, I think the belly shading should extend further ---> way, towards where the haunch overlaps the underbelly. 22:24, April 7, 2017 (UTC)

Define the shading on the tail a bit? 23:40, April 7, 2017 (UTC)

Could you move the splotch more on the ear and define it? It kind of blends in with the shading on the side of the head 01:10, April 8, 2017 (UTC)

Reups ErmineGlow (talk) 15:54, April 8, 2017 (UTC)

Define the light on both front legs and the back one farthest from us, and smooth out the shading a bit? 17:41, April 8, 2017 (UTC)

There's a little piece on the belly near the hips where the shading is missing. 22:47, April 8, 2017 (UTC)

There's waste by the belly and a little way above the base of the tail 00:18, April 9, 2017 (UTC)

The shading seems a bit dark.

Reups ErmineGlow (talk) 14:10, April 9, 2017 (UTC)

The shading is leaking on the <-- front leg near the lineart. 14:18, April 9, 2017 (UTC)

The waste is still there :/ and I think shading could be lightened and smoothed some more  15:06, April 9, 2017 (UTC)


 * The shading darkness is fine, Snow. But I do agree on the smoothing of it 02:05, 4/10/2017

Reups ErmineGlow (talk) 21:21, April 10, 2017 (UTC)

Not to be rude, but I cannot tell the difference between each of your uploads. I noticed only little to no change to your image. Excuse me if I come off rude, but I really can't tell the differenceBroken_Foot

Smooth the shading.

Just thought I'd point out that the waste is still there- right below the belly, and a little at the top of the image above the tail 23:59, April 10, 2017 (UTC)

There's a reddish marking on the lower part of the belly that I don't think is supposed to be there. Jayie Just yo u wait~ 01:10, April 12, 2017 (UTC)

Reups ErmineGlow (talk) 21:46, April 12, 2017 (UTC)

There's waste around the whole image 22:34, April 12, 2017 (UTC)

Reups I'm pretty sure all the waste is gone now. ErmineGlow (talk) 12:35, April 14, 2017 (UTC)

Theres still waste around the muzzle and tailtip 13:36, 4/14/2017

I think there's still waste around the <-- paw closest to us too.

Reups ErmineGlow (talk) 21:04, April 14, 2017 (UTC)

Define the shading on the legs and tail 21:21, April 14, 2017 (UTC)

Smooth out the shading while you're at it.

Reups ErmineGlow (talk) 19:34, April 15, 2017 (UTC)

Maybe smooth out the splotch on the ear? It's looking a little hard-edged. 19:45, April 15, 2017 (UTC)

Define the light on the tail and expand it on the face. Also, maybe slightly expand the flank shading.

Reups ErmineGlow (talk) 18:06, April 16, 2017 (UTC)

Define the shading some more, I can't hardly make it out. As well as defining the shading depth, and add some more light on the front legs 20:23, 4/17/2017

Hoot (L) ~ For Approval
Hoothoot 20:22, April 14, 2017 (UTC)

Maybe define the earpink in --> ear?

On the other image the <--- haunch seems to be completely white. 22:48, April 14, 2017 (UTC)

<3<3 Well done! Define the shading depth a little? 22:50, 4/14/2017

@Danny On the loner image his haunch has back and white. 22:56, April 14, 2017 (UTC)

I believe the belly shading is leaking a bit near the <--- front leg. Lovely image! 23:55, April 14, 2017 (UTC)

Re-ups Thnaks!I cant get the shading right :/ 20:19, April 17, 2017 (UTC)

Pardon if I'm wrong, but wouldn't the tail shading be on the underside? 20:24, 4/17/2017

Re-ups 21:22, April 17, 2017 (UTC)

Parsleyseed (KP) - For Approval
I'm so unbelievably proud of how this turned out tbh. (also, was very anxious of someone reserving this before I could get to it) 17:21, April 15, 2017 (UTC)

I know the feeling, snek. Define shading on face?

reups 17:31, April 15, 2017 (UTC)

I believe on the other images there's some creamy parts above the eyes. Looking good! 19:06, April 15, 2017 (UTC)

reups 19:26, April 15, 2017 (UTC)

I'm fairly sure that there's some paler parts (only slightly paler, mind you) not he front legs, underbelly, back two paws, and underside of the tail. They appear on both images in the same spots, so I'm pretty sure it's that and not a highlight

his other images look a lot lighter than this. 19:47, April 15, 2017 (UTC)

reups I already had paler parts and most of the ones you mention wouldn't be visible, spooky. Also, I colorpicked from the apprentice image, so it's the same colors. 19:48, April 15, 2017 (UTC)

colourpick doesn't mean the colours are totally accurate. he's too dark, and I even have the file foe the apprentice, if you want it. 19:50, April 15, 2017 (UTC)

reups I tried colorpicking from a lighter part of the image, is this okay? 20:02, April 15, 2017 (UTC)

I feel like the muzzle should have more pale parts as well as the eyes. 20:44, 4/15/2017

reups The eyes match the other images just fine, but I defined the cream a bit anyways. The muzzle matched the warrior, but I changed it to better fit the apprentice image. 21:15, April 15, 2017 (UTC)

Define the secondary pale parts on the haunch. On the warrior, you can see how it goes from a pale part, to another shade, then to the base color. It's on the apprentice too, just less visible because of that shading source. Also, define them on the belly ad well. The warrior shows them to stretch out quite a bit, so even though the belly doesn't show much on this blank, there would still be some.

reups 23:50, April 15, 2017 (UTC)

The colors still seem a bit off.. why not just get the file with the actual colors instead of colorpicking? Jayie's shading method almost always has tinted shading, and she also uses highlights, which is bound to throw off the colors, even with the lighter areas.

reups Everything is now the exact same hex code as the apprentice, plus I added some highlights to better match the apprentice. (I actually had to redo this, my computer shut down for an update before I could save :^)))) 22:57, April 16, 2017 (UTC)

Smooth out the shading a little more 20:27, 4/17/2017

Snail Shell (ES) ~ CBA


Define the shading depth 19:05, April 15, 2017 (UTC)

Reuploaded

Are there lighter and darker flecks with this? Because that's not how the kit image is supposed to be; I actually just based the charart off of Ashfur, ngl, colors and everything.

Reuploaded yeah, there were. It really does look like there's both lighter and darker flecks, though I guess that lighter part is actually just the base.

CBA? 20:29, 4/17/2017

Beechfur (TC) (W) - For Approval
I'm really proud with this one! 18:46, April 15, 2017 (UTC)

I'll try to fix the cut of nose later. 18:47, April 15, 2017 (UTC)

The blank isn't quite the right size - it's smaller all around by a bit.

The shading could be smoothed out. Shyaw, if you need any help with the Charart and their size, you have to go to the Charart page, click on the file of the blank, and at the top near the name, there is a button to press that should say 'see full size image' And then right click when its open, and save it! 18:51, 4/15/2017

The lineart is blurred. ErmineGlow (talk) 19:07, April 15, 2017 (UTC)

Reuploaded Broken, you are truly magical. Thank you so much! The weird pixels that I was having trouble with on Icewing are gone if I do that! Now I know what you guys meant by saving the file wrong! 19:13, April 15, 2017 (UTC)

Thank you! And your welcome :D Smooth out the shading? If you need help with smoothing out the shading, click on the blur tool, go to the bottom of the tool options, and there should be a checkbox named 'hard edge' and click on the box. And then put the rate to 100. The rate box should be at the bottom and you could adjust to whatever you think if right for you! 19:20, 4/15/2017

There's waste a little ways out by the --> side on the tail, near the tip. 19:23, April 15, 2017 (UTC)

Oh, and could you smudge the earpink a bit? 19:27, April 15, 2017 (UTC)

Reuploaded I couldn't find the waste, but I tried removing it anyways. :) 19:43, April 15, 2017 (UTC)

Round out the shoulder-ish area shading to the curve of the body, as it makes a pretty distinct angle as of now. Also, smooth out the shading just a bit more, for a gradient.

Reuploaded 20:05, April 15, 2017 (UTC)

Not sure if you need these but the colors I used were, for the base 1c1100, for shading 0d0700 and 080400 (this one for darker parts), and ear pink 844f4f mainly. – ' •   Water ' ' • ' 20:10, April 15, 2017 (UTC)

Thanks Water! I checked them and the base and shading are good, but I'm not sure the ear pink looks right. 20:20, April 15, 2017 (UTC)

Could you define the eye sparkle (the white eye pixel)? Unless it's just me, I can't see it. Also, smooth out the shading again, as I'm not seeing much of a difference from last time.

Reuploaded Hopefully this is good! 22:51, April 15, 2017 (UTC)

Could you smooth the shading a bit?

Reuploaded 16:16, April 16, 2017 (UTC)

Sorry I sound like a broken record but, smooth out the shading again? It should fade to the base more, and it still isn't much of a gradient.

Reuploaded :) 23:20, April 16, 2017 (UTC)

Define the depth of the shading 01:31, April 17, 2017 (UTC)

Reuploaded 03:30, April 17, 2017 (UTC)

Could you define where the pupil is? It looks like the normal blank blank in regards to the eye <span style="">20:30, 4/17/2017

Thistle (Ro) (Ro) - CBA
I was going for something simple but idk if I like how it turned out. 21:35, April 15, 2017 (UTC)

It looks good! Mind smoothing the shading a tad on the base of the tail and all legs? <span style="">21:54, 4/15/2017

Re-uploaded. 22:16, April 15, 2017 (UTC)

CBA?

Mumblefoot (D) ~ For Approval
Yikes I don't know how to shade

Smooth out shading, and define it on the tail. 03:03, April 16, 2017 (UTC)

Define the light on the back legs and define the shading on the front legs 03:04, April 16, 2017 (UTC)

And Starlight, don't forget your sig :P 03:04, April 16, 2017 (UTC)

Sure you know how to shade; it looks good to me, although I do agree with Starlight. Also, just in case anyone tries to tell you otherwise, since the cite for mangy and graying is from when he was depicted as an elder, he won't need these on this charart.

There's a stray white pixel on the <--- side of the chest. Nice! 03:08, April 16, 2017 (UTC)

I actually think the back <-- leg needs some more shading.

I see waste around the entire image.

Reuploaded Oh geez I need to reupload again, btw can someone tell me how I can define light?

You erase on the shading layer. Hope that helped. ^^

Reuploaded Hmm I think I addressed every comment

That's not the only way to define light, Snowfall; you can also add another layer that has lighter areas, often just a white or a lighter color of the base.

The eye seems more brown than orange. 03:48, April 16, 2017 (UTC)

I agree but I have to match the first image and these colors were colorpicked from the elder, and thanks for explaining how to define light

I have the file for the warrior if you ever need it Snow :3 <span style="">04:13, 4/16/2017

Given that the colors (for the eyes) for the elder are limited, you are welcome to pick from the StarClan image if you need or want more variety. As long as they match closely enough, that's all that matters.

This actually looks a little too light in color <span style="">04:23, 4/16/2017

Reuploaded I colorpicked from a darker spot on the elder (and fixed eye color)

Who could have guessed he would have once been deputy? Here's the hex code for the brown, which I colorpicked from the warrior 5c4135 <span style="">06:49, 4/16/2017

Smooth the shading a bit more and possibly expand it a little? <span style="">20:31, 4/17/2017

Define eye depth?

Reuploaded I can't define the eye depth anymore than it is, but I did move the darker colors to the top and the lighter colors to the bottom

Jingo (L) ~ CBA
21:06, April 16, 2017 (UTC)

There's some waste on the <--- side on the <--- haunch and on the <--- side of the tail near the "tip" of the tail. Cute! 21:10, April 16, 2017 (UTC)

Define the shading a bit. Reminds me of Marshcloud low key. Rainbowmistake (talk) 21:57, April 16, 2017 (UTC)chat

There's waste by the head, too. Also, smoothen out the pale part on the -–--> haunch a bit :) 01:48, April 17, 2017 (UTC)

reuploaded 08:43, April 17, 2017 (UTC)

CBA? Your images are so gorgeous skt <span style="">20:31, 4/17/2017

Rushtooth (DF) - For Approval
<span style="">22:23 Sun Apr 16

Whoa, nice! Hmmm, *examines image*, define tail shading?

Reuploaded Thanks! <span style="">01:45 Mon Apr 17

Smoothen out the pale parts a bit? 05:10, April 17, 2017 (UTC)

minor, but can u crop this to the lineart 06:24, April 17, 2017 (UTC)

Sorry for the double comment, but could you also define the eye depth? 20:35, April 17, 2017 (UTC)

Stonestream (Alt Warrior) ~ For Approval
Eye color from StarClan, rest from elder. I hope I did the leg good.

Looks very nice! Smooth out the shading? <span style="">22:27, 4/16/2017

there's waste inbetween the legs. 22:28, April 16, 2017 (UTC)

re-up Bone color is also from star. Credits to Sun for that. (she did the starclan image)

can you define the shading pretty much everywherte? 19:37, April 17, 2017 (UTC)

I think the bone is at the wrong angle? Maybe angle it more downward, since that's where the warrior's leg actually goes on the normal blank. <span style="">20:32, 4/17/2017

Better?

Dew Petal (ES) - For Approval
scar tried   04:57, April 17, 2017 (UTC)

Theres shading leaking onto the rump <span style="">12:35, 4/17/2017

I know it's hard to tell, but the texture on my kit image is actually much more visible^^ This is baee <3

Sparrow Fur (D) ~ For Approval
tries to match the awesomeness of jayce's idea but fails completely

Re-ups Apparently she has white paws & belly. Also made her a tiny bit more orange to match Turtle x3

Aaaahh omgg ;-; this is so cute Silver!! Could you define the shading depth a little? <span style="">20:33, 4/17/2017

Smoothen out the circle of shading on the muzzle :] 20:37, April 17, 2017 (UTC)

Seedpelt (MV) (S) ~ For Approval
Idk 18:48, April 17, 2017 (UTC)

Define shading at the base of the tail and define the shading depth 18:49, April 17, 2017 (UTC)

This is probably just me, but can you smudge the tail a bit more to match? It doesn't look like it matches.