Warriors Wiki talk:Charart/Approval Page

=Discussion= Take it to the discussion page

=Tweaked= Take it to the tweak page

=Images Pending Approval= Please use this section to put images up for approval only.

Mudfur (Alt W) - For Evaluation
Here's my charart for Mudfur:



09:49, November 2, 2019 (UTC)

The mottles don't quite match. They're too overblurred and need to be sharper. Try looking at the old warrior for a reference. -- 13:33, November 2, 2019 (UTC)

Adding on, here are some references: this and this. -- 15:40, November 2, 2019 (UTC)

His eye color on his other images seems greener, and darken the earpink. 17:47, November 2, 2019 (UTC)

Reuploaded

There is waste floating all around the image. Remove the texture, the set doesn't have it, and define the pale belly. The mottles look better but some on the flank still don't quite match. They should be more rounded and there should be tiner specks mixed in as well. -- 23:02, November 2, 2019 (UTC)

Add depth to the shading and add shading to <--- that ear. 01:48, November 3, 2019 (UTC)

Reuploaded 10:02, November 3, 2019 (UTC)

Reuploaded removed some waste 10:13, November 3, 2019 (UTC)

Add shading to < ear  Crystie   You captured  my heart  10:24, November 3, 2019 (UTC)

Reuploaded 10:56, November 3, 2019 (UTC)

The mottles seem too rounded and uniform compared to the alt star. -- 13:08, November 3, 2019 (UTC)

Reuploaded } 21:01, November 3, 2019 (UTC)

Reuploaded added some better flecks 08:08, November 4, 2019 (UTC)

I feel like Potato's comment still stands. 03:20, November 5, 2019 (UTC)

Reuploaded 06:50, November 5, 2019 (UTC)

Reuploaded straightened mottles 06:57, November 6, 2019 (UTC)

The smaller flecks seem too large and the larger flecks are too round. They're more a flecked pattern instead of speckles and spots. The tail-tip should also be receded imo, and the brown seems too dark. This shows the belly color if you need it. I also should still have the files if you would like them, or hex codes too. Whichever you prefer. 21:55, November 6, 2019 (UTC)

I'd like the hex codes pls! 08:27, November 7, 2019 (UTC)

The flecks are #372009, the base is #a08a6c, the earpink is #78503a, the nose is #5a4333, the underbelly is #f1e1c2, and the eyes are #0b2a0d, #0b2a0d, #499851, and #bce5c1. And there's actually faint texture sparingly through the flecks at #a08a6c at multiply and half opacity ish. 14:42, November 7, 2019 (UTC)

Also, can you add a little bit more depth? The image seems a bit flat. -- W i n d s o n g   (talk)   18:23, November 7, 2019 (UTC)

Reuploaded 05:36, November 8, 2019 (UTC)

try to match the shapes and quantity of the speckeles from the star image. coming together nicely! 12:30, November 8, 2019 (UTC)

On my laptop, the layered file of the image disappeared, so I've redone it 09:56, November 9, 2019 (UTC)

Try to make the direction of shading match the direction of fur, and there is some waste to the right of his left ear. -- W i n d s o n g   (talk)   11:11, November 9, 2019 (UTC)

Define the light on the tail and legs, and define the shading depth in general.

Reuploaded 23:40, November 9, 2019 (UTC)

Maybe soften the dark splotches and blend the under belly into the pelt-- 02:02, November 10, 2019 (UTC)

Reuploaded 06:02, November 11, 2019 (UTC)

Good job, you're doing great so far! The mottles on his other images appear more textured, if that makes sense? The mottles you have here look more solid, while the others aren't so much so. If you can find a brush that appears more textured, you could try that, just try matching it to the other images best as you can. If you can't find one, you could try to go over the edges of the splotches lightly with an eraser on a very small size (1px would probably be best) to give it that texturey look, then after you could going over them just a bit with your smudge tool, if you have one handy. 15:19, November 12, 2019 (UTC)

Reuploaded thank you! 06:44, November 13, 2019 (UTC)

The larger spots are way too large for the overall pattern, and there should be more smaller flecks? 01:50, November 14, 2019 (UTC)

Smooth out the shading everywhere. 05:50, November 14, 2019 (UTC)

Reuploaded 06:41, November 14, 2019 (UTC)

There hasn't been a comment for 5 days, what do I need to work on? 06:11, November 19, 2019 (UTC)

The mottles look a bit too soft and blurry, could you try making them sharper and more textured some more? There is also shading leaking away from the line art on the back. Could you define the over all shading depth? 15:32, November 19, 2019 (UTC)

Nutwhisker (Ki) - For Approval
potato, i smudged the back shading but i couldn't do the front one because it would mess up the whole thing, so i blurred it. i think i failed at colorpicking and texture. ;-; 04:14, November 6, 2019 (UTC)

The texture needs to be drastically sharper but I think you're on the right track. 17:39, November 6, 2019 (UTC)

I added another layer of texture to make it sharper on a lower opacity. '''reuploaded. 06:24, November 7, 2019 (UTC)'''

The texture can be sharpened more, and it looks like he also has some lighter texture on his other images. Can you smudge the earpink into the pelt too? 21:06, November 7, 2019 (UTC)

'''reuploaded. 16:44, November 10, 2019 (UTC)'''

'''reuploaded. did a few things. 17:19, November 10, 2019 (UTC)'''

Add a tick of shading to the smol belly area

'''reuploaded. 04:14, November 11, 2019 (UTC)'''

For the base, try #6b5136, it looks light, I know, but it'll look darker once you have the texture on it. What you have here looks too dark, so this might work better. For making the texture match better, try using #44321e and using a 1px paintbrush to draw it out, going in the direction of fur. Take a smudge tool and go over it so it doesn't look too sharp. Try making another layer and use the same color, doing the same method, but leave it sharper, then repeat with a third layer, leaving it sharper like the second. If there's too much texture, erase a bit of it and if some of it looks too sharp you can smudge it. Looking at his app, it looks like he also has a lighter brown, try #756250? go over it with the paintbrush a bit and lower the opacity if it's too light. I tried this on an image to see if I could recreate the look of his texture, and this seemed to work pretty good, so it might work for you^^ Sorry for the huge wall of text, and if you need me to elaborate on anything, let me know. 15:39, November 12, 2019 (UTC)

'''reuploaded. thanks, patch, it helped a lot! :) 06:27, November 14, 2019 (UTC)'''

'''reups, accidently erased belly shading. 06:33, November 14, 2019 (UTC)'''

Hmm the texture has an awkward transition on the haunch where the part coming down from the back meets the haunch texture going horizontally. Could you make it a more natural transition?

Tallstar (W) - For Approval
aw yees, i love this boy!! 16:30, November 10, 2019 (UTC)

Just putting a small comment hold on this; the tweak nom for this set on the color of his paws discussion is still ongoing, and thus this can't slide by until that is also solved

In the meantime, Finch, might you define the overall shading? I'm having a rough time making it out. ​​

Re-uploaded: I added some depth to the shading hopefully that makes it easier to see. 16:41, November 12, 2019 (UTC)

there shouldn't be texture on the black, but, there should be a little on the white? would you like a file?

Re-uploaded - Thank you Max for the file! I re-did the texture and darkened the shading. 17:10, November 17, 2019 (UTC)

With the nomination having passed, the white paws and tail tip need to be removed to match his official art. 16:11, November 19, 2019 (UTC)

Might you brighten up the white?

Tawnypelt (Alt W) - For Approval
18:47, November 10, 2019 (UTC)

The shading seems very blotchy on the lower chest and along the chest lineart. Try adding some more? 16:27, November 11, 2019 (UTC)

'''reuploaded. 17:10, November 11, 2019 (UTC)'''

Could you add a little bit of light to the back foot closest to us? The shading over all looks a bit inconsistent; the front legs are lighter, the head and bottom of the chest look darker, while the hind leg appears to be the same darkness as the head, but seems to be lacking depth, which is making it look flat. 20:53, November 11, 2019 (UTC)

'''reuploaded. sorry about that. :/ 23:45, November 11, 2019 (UTC)'''

Define the light on the back foot closest to us, think you may have missed that in my first comment. Can you define the shading depth more on the haunch and tail? 15:41, November 12, 2019 (UTC)

'''reuploaded. 22:00, November 16, 2019 (UTC)'''

Lighten the shading. -- 22:02, November 16, 2019 (UTC)

'''reuploaded. 01:56, November 17, 2019 (UTC)'''

Maybe change the direction of the eyes? 06:11, November 17, 2019 (UTC)

May I ask what's wrong with it? 20:58, November 17, 2019 (UTC)

I agree with Sandy that she looks a little cross-eyed. You can have the pupils face that direction, but perhaps change the eyeshine position or round the pupils a bit snd that will help. -- 21:04, November 17, 2019 (UTC)

'''reuploaded. 23:59, November 17, 2019 (UTC)'''

I meant add some light here, I'm not really seeing any difference between your reupload for that. It also looks like there's waste around -> this side of the image. 15:40, November 19, 2019 (UTC)

Toadstep (K) - Declined
referenced app and old kit for the markings Squidward Plays All  Star. I Am Reshiram. I Am Elegance. 21:46, November 10, 2019 (UTC)

I think that little marking that goes onto the shoulder/upper arm should be receded; the other images have none at the arm b/c it stops at the chest

Still working?

Declined due to lack of work. 15:34, November 19, 2019 (UTC)

Toadfoot (W) - Declined
<font color="#4c4c4c" face="Segoe Script" >Squidward <font color="#666666" face="Segoe Script" >Plays <font color="#7f7f7f" face="Segoe Script" >All  <font color="#999999" face="Segoe Script" >Star. <font color="#b2b2b2" face="Segoe Script" >I <font color="#d9d9d9" face="Segoe Script" >Am <font color="#e5e5e5" face="Segoe Script" >Reshiram. <font color="#FFFFFF" face="Segoe Script" >I Am Elegance. 21:46, November 10, 2019 (UTC)

Could you possibly change the location of the pupils? I'm having a hard time making them out, especially in the left eye. 01:37, November 11, 2019 (UTC)

Still working?

Declined due to lack of work. 15:34, November 19, 2019 (UTC)

Tornear (Alt W) - Declined
<font color="#4c4c4c" face="Segoe Script" >Squidward <font color="#666666" face="Segoe Script" >Plays <font color="#7f7f7f" face="Segoe Script" >All  <font color="#999999" face="Segoe Script" >Star. <font color="#b2b2b2" face="Segoe Script" >I <font color="#d9d9d9" face="Segoe Script" >Am <font color="#e5e5e5" face="Segoe Script" >Reshiram. <font color="#FFFFFF" face="Segoe Script" >I Am Elegance. 21:46, November 10, 2019 (UTC)

Same with Toadfoot. 01:38, November 11, 2019 (UTC)

Still working?

Declined due to lack of work. 15:34, November 19, 2019 (UTC)

Flaxfoot (W) ~ For Approval
i'll be fixing the belly and the stripes in a bit, i'm aware it looks terrible

23:46, November 11, 2019 (UTC)

define the shading? 23:49, November 11, 2019 (UTC)

I think the stripes should be a little less sharp; they seem to pop a lot more from the pelt compared to the og kit, which seemed to have them smudged a bit. Also maybe thicken the <<< front leg's stripes some, they look a touch awkwardly placed (also adding that pale chest here)

reuploaded Thanks for reiterating. 21:34, November 17, 2019 (UTC)

Toadstep (K Alt) ~ CBA
Green shading is unusual but fun to do --<span style="font-weight:bold;font-style:italic;font-family:&quot;Comic Sans MS&quot;;font-size:15px;"> W i n d s o n g  <span style="font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:10px;"> (talk)   21:00, November 13, 2019 (UTC)

theres that large blobof green shading on the shoulder-entering-the-face area. is that intentional? if so it could be smoothed out a bunchhh 21:20, November 13, 2019 (UTC)

Could you also add some shading in the stomach area sticking out between the shoulder and haunch? 01:56, November 14, 2019 (UTC)

reuploaded --<span style="font-weight:bold;font-style:italic;font-family:&quot;Comic Sans MS&quot;;font-size:15px;"> W i n d s o n g  <span style="font-weight:bold;font-family:&quot;Comic Sans MS&quot;;font-size:10px;"> (talk)   11:19, November 17, 2019 (UTC)

CBA? 15:35, November 19, 2019 (UTC)

Tigerstar (AVoS) (W) ~ For Approval
this looks bad i know 02:05, November 15, 2019 (UTC)

The stripes should be tiger-like, meaning thicker near the middle and where it meets the lineart and super thin near the tips. They should also wave and curve some more, too (almost like the alt warrior I did). Using smaller brushes to erase and draw the tips will help ^^ 02:21, November 15, 2019 (UTC)

In general, perhaps model the pattern of the GC and loner since it's the same side and all

reuploaded 23:44, November 19, 2019 (UTC)

Thorn (W) - For Approval
WHAT HAVE I DONE. All stuff is from the hunter file. -- 00:06, November 16, 2019 (UTC)

Reuploaded Artist tweaks. -- 00:11, November 16, 2019 (UTC)

Could you make the texture slightly softer? 18:13, November 16, 2019 (UTC)

That I can do -- 18:48, November 16, 2019 (UTC)

Nice job! your images have improved so much since you first started in PCA, I'm impressed. Could you maybe add a few extra clumps of fur? and on the original warrior the texture looks darker than what you've got here. It looks like the texture on the back is going along with the line art, then suddenly it cuts off, going in the opposite direction by the belly and shoulder, making it look a bit unnatural. do you think you could have them flow together a little better? 15:51, November 19, 2019 (UTC)

Thrushpelt (WC) (W) ~ CBA
03:51, November 17, 2019 (UTC)

I've always loved this pattern, you did great matching it. CBA? 15:56, November 19, 2019 (UTC)

Mothpelt (K) ~ CBA
03:51, November 17, 2019 (UTC)

CBA? 15:55, November 19, 2019 (UTC)

Thornclaw (Alt W) - For Evaluation
Pretty sure I'm allowed to reserve this? 04:35, November 17, 2019 (UTC)

Yes, you are! Define the shading a lot more and define the shading depth (add a thinner, darker layer of shading). -- 04:38, November 17, 2019 (UTC)

Reuploaded 04:46, November 17, 2019 (UTC)

That's better, but the shading is a little too overblurred on the chest on tail, which makes it lose depth. Perhaps define the shading depth a bit in those places. Curve the shading on the haunch, add shading to << that ear, and erase any eye shading. -- 04:48, November 17, 2019 (UTC)

Reuploaded 05:08, November 17, 2019 (UTC)

Smooth out the shading. -- 05:16, November 17, 2019 (UTC)

Reuploaded 06:09, November 17, 2019 (UTC)

Maybe smooth out the shading a bit more? <span style="color:#ff6eb2;font-family:papyrus,serif;text-shadow:mistyrose 5px 3px 6px"> Crystie  <span style="background:-webkit-linear-gradient(right,midnightblue,#0264ab);-webkit-background-clip:text;-webkit-text-fill-color:transparent;font-family:Chiller,serif"> You captured <span style="background:-webkit-linear-gradient(right,#6e47b2,#8e4dff,violet,hotpink,mistyrose);-webkit-background-clip:text;-webkit-text-fill-color:transparent;font-family:Chiller,serif"> my heart  10:06, November 17, 2019 (UTC)

Could you add a second shading layer to define the depth? Seems very flat at the moment. 15:22, November 17, 2019 (UTC)

Reuploaded 21:06, November 17, 2019 (UTC)

Could you check for any leaking shading and places where it needs smoothing? -- 21:13, November 17, 2019 (UTC)

Reuploaded 08:10, November 18, 2019 (UTC)

Smooth the shading and add some light to the front legs. 15:53, November 19, 2019 (UTC)

Toadfoot (K) - CBA
-- 04:49, November 17, 2019 (UTC)

CBA? 15:54, November 19, 2019 (UTC)

Shredtail (W) - For Approval
pt2 17:55, November 17, 2019 (UTC)

Thunderstar (K) ~ For Approval
This will probably be my last charart for a while. Tinystream (talk) 22:08, November 19, 2019 (UTC)